Tomás Alves

Orcid: 0000-0002-5866-9327

According to our database1, Tomás Alves authored at least 15 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
How Personality Traits Affect Peer Assessment in Distance Learning.
Technol. Knowl. Learn., March, 2024

Studying the resiliency of the anchoring bias to locus of control in visualization.
Inf. Vis., January, 2024

Impact of Social Relationships on Peer Assessment in E-Learning.
CoRR, 2024

2023
Towards conscientiousness-based graphical user interface design guidelines.
Pers. Ubiquitous Comput., April, 2023

Exploring the role of conscientiousness on visualization-supported decision-making.
Comput. Graph., April, 2023

2022
How neuroticism and locus of control affect user performance in high-dimensional data visualization.
Comput. Graph., 2022

How Personality and Visual Channels Affect Insight Generation.
Proceedings of the IEEE Evaluation and Beyond, 2022

2021
DAN & Danny: Combining Analog and Digital Self-Tracking Data to Manage Wellbeing.
Proceedings of the International Conference on Graphics and Interaction, 2021

2020
Winning compensations: Adaptable gaming approach for upper limb rehabilitation sessions based on compensatory movements.
J. Biomed. Informatics, 2020

Reward-Mediated Individual and Altruistic Behavior.
CoRR, 2020

Exploring How Personality Models Information Visualization Preferences.
Proceedings of the 31st IEEE Visualization Conference, 2020

The Influence of Reward on the Social Valence of Interactions.
Proceedings of the IEEE Conference on Games, 2020

2019
Towards Incorporating Personality in Serious Games for Health.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

2018
Flow adaptation in serious games for health.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

Towards Guidelines for Mental State Induction in First-Person Shooters.
Proceedings of the International Conference on Graphics and Interaction, 2018


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