Tom De Weyer
According to our database1,
Tom De Weyer
authored at least 17 papers
between 1999 and 2021.
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Bibliography
2021
HapticPanel: An Open System to Render Haptic Interfaces in Virtual Reality for Manufacturing Industry.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
2020
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Integrating Serious Games and Tangible Objects for Functional Handgrip Training: A User Study of Handly in Persons with Multiple Sclerosis.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
2014
PhysiCube: providing tangible interaction in a pervasive upper-limb rehabilitation system.
Proceedings of the Eighth International Conference on Tangible, 2014
2013
Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments, 2013
2012
The Social Maze: A Collaborative Game to Motivate MS Patients for Upper Limb Training.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
2011
Watering the flowers: virtual haptic environments for training of forearm rotation in persons with central nervous deficits.
Proceedings of the PETRA 2011, 2011
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011
2010
Smart camera SoC system for interactive real-time real-brush based digital painting systems.
Proceedings of the 18th IEEE/IFIP VLSI-SoC 2010, 2010
Proceedings of the Database and Expert Systems Applications, 2010
2006
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006
2004
Multisensory interaction metaphors with haptics and proprioception in virtual environments.
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004
1999
Virtual Real., 1999
Uniform interaction for immersive and non-immersive 3D object modelling.
Proceedings of the Human-Computer Interaction: Communication, 1999