Tom De Weyer

According to our database1, Tom De Weyer authored at least 17 papers between 1999 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
HapticPanel: An Open System to Render Haptic Interfaces in Virtual Reality for Manufacturing Industry.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

2020
DIY Fabrication of High Performance Multi-Layered Flexible PCBs.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

2016
ReHappy: The House Elf that serves your Rehabilitation Exercises.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Integrating Serious Games and Tangible Objects for Functional Handgrip Training: A User Study of Handly in Persons with Multiple Sclerosis.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2014
PhysiCube: providing tangible interaction in a pervasive upper-limb rehabilitation system.
Proceedings of the Eighth International Conference on Tangible, 2014

2013
Liftacube: a prototype for pervasive rehabilitation in a residential setting.
Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments, 2013

2012
The Social Maze: A Collaborative Game to Motivate MS Patients for Upper Limb Training.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

HeatMeUp: A 3DUI serious game to explore collaborative wayfinding.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
Watering the flowers: virtual haptic environments for training of forearm rotation in persons with central nervous deficits.
Proceedings of the PETRA 2011, 2011

Look mother, virtual puzzling without buttons!
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

2010
3DUI 2010 Contest Grand Prize Winners.
IEEE Computer Graphics and Applications, 2010

Smart camera SoC system for interactive real-time real-brush based digital painting systems.
Proceedings of the 18th IEEE/IFIP VLSI-SoC 2010, 2010

Data Management for Multimodal Rehabilitation Games.
Proceedings of the Database and Expert Systems Applications, 2010

2006
Using the Non-Dominant Hand for Selection in 3D.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006

2004
Multisensory interaction metaphors with haptics and proprioception in virtual environments.
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004

1999
ICOME: An Immersive Collaborative 3D Object Modelling Environment.
Virtual Real., 1999

Uniform interaction for immersive and non-immersive 3D object modelling.
Proceedings of the Human-Computer Interaction: Communication, 1999


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