Toby Howard

According to our database1, Toby Howard authored at least 18 papers between 1987 and 2012.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of five.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2012
An Immersive Virtual Environment for Phantom Limb Pain Rehabilitation.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

2009
Automatically Generating Virtual Humans using Evolutionary Algorithms.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2009

2006
State of the Art Non-Photorealistic Rendering (NPR) Techniques.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2006

2005
Real-Time 3-D Human Body Tracking using Variable Length Markov Models.
Proceedings of the British Machine Vision Conference 2005, Oxford, UK, September 2005, 2005

2004
A Collaborative Virtual Environment for Public Consultation in the Urban Planning Process.
Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG 2004), 2004

Semi-Automatically Augmenting Virtual Environments with Plausibly Located Clutter.
Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG 2004), 2004

Real-Time Markerless Human Body Tracking Using Colored Voxels and 3-D Blobs.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

Real-Time Markerless Human Body Tracking with 3-D Voxel Reconstruction.
Proceedings of the British Machine Vision Conference, 2004

2003
Real-time photo-realistic augmented reality for interior design.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Rapid Shadow Generation in Real-World Lighting Environments.
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003

2002
ICARUS: interactive reconstruction from uncalibrated image sequences.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Accurate Camera Calibration for Off-line, Video-Based Augmented Reality.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

2001
Iota: An Approach to Physically-Based Modelling in Virtual Environments.
Proceedings of the Virtual Reality 2001 Conference, 2001

A Hybrid Approach to the Recovery of Deformable Superquadric Models from 3D Data.
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001

2000
Interactive reconstruction of virtual environments from photographs, with application to scene-of-crime analysis.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000

1999
GNU/MAVERIK: a micro-kernel for large-scale virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999

1995
Design Issues for Virtual Reality Systems.
Proceedings of the Virtual Environments '95, 1995

1987
A Shareable Centralised Database of KRT3 - A Hierarchical Graphics System Based on PHIGS.
Proceedings of the 8th European Computer Graphics Conference and Exhibition, 1987


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