Tobias Wagner

Orcid: 0000-0002-5907-5248

Affiliations:
  • Ulm University, Germany


According to our database1, Tobias Wagner authored at least 13 papers between 2019 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

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Bibliography

2024
UnitEye: Introducing a User-Friendly Plugin to Democratize Eye Tracking Technology in Unity Environments.
Proceedings of Mensch und Computer 2024, 2024

DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Behind the Screens: Exploring Eye Movement Visualization to Optimize Online Teaching and Learning.
Proceedings of the Mensch und Computer 2023, 2023

Enhancing Notification Awareness for Online Presenters via a Wrist-Worn Device.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Exploring Gesture and Gaze Proxies to Communicate Instructor's Nonverbal Cues in Lecture Videos.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Can Eye Movement Synchronicity Predict Test Performance With Unreliably-Sampled Data in an Online Learning Context?
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022

Distance between gaze and laser pointer predicts performance in video-based e-learning independent of the presence of an on-screen instructor.
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022

Attention of Many Observers Visualized by Eye Movements.
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022

ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval using Mixed Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Introducing VAMPIRE - Using Kinaesthetic Feedback in Virtual Reality for Automated Driving Experiments.
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seoul, Republic of Korea, September 17, 2022

2020
Mix&Match: Towards Omitting Modelling Through In-Situ Alteration and Remixing of Model Repository Artifacts in Mixed Reality.
CoRR, 2020

Mix&Match: Towards Omitting Modelling Through In-situ Remixing of Model Repository Artifacts in Mixed Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Low-Cost Real-Time Mental Load Adaptation for Augmented Reality Instructions - A Feasibility Study.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019


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