Tobias Mahlmann
According to our database1,
Tobias Mahlmann
authored at least 16 papers
between 2008 and 2025.
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Bibliography
2025
CoRR, January, 2025
2019
2018
Playing Multiaction Adversarial Games: Online Evolutionary Planning Versus Tree Search.
IEEE Trans. Games, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
2016
Proceedings of the Applications of Evolutionary Computation - 19th European Conference, 2016
2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
2014
Skill-based differences in spatio-temporal team behaviour in defence of the Ancients 2 (DotA 2).
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
2013
Towards the automatic generation of card games through grammar-guided genetic programming.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Proceedings of the Applications of Evolutionary Computation - 16th European Conference, 2013
2012
Proceedings of the Applications of Evolutionary Computation, 2012
Proceedings of the IEEE Congress on Evolutionary Computation, 2012
2011
Proceedings of the Applications of Evolutionary Computation, 2011
Modelling and evaluation of complex scenarios with the Strategy Game Description Language.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011
2010
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
2008
Using genetically optimized artificial intelligence to improve gameplaying fun for strategical games.
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, 2008