Tobias Langlotz
Orcid: 0000-0003-1275-2026
According to our database1,
Tobias Langlotz
authored at least 91 papers
between 2005 and 2024.
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Bibliography
2024
Classifying Presence Scores: Insights and Analysis from Two Decades of the Igroup Presence Questionnaire (IPQ).
ACM Trans. Comput. Hum. Interact., October, 2024
Visual Noise Cancellation: Exploring Visual Discomfort and Opportunities for Vision Augmentations.
ACM Trans. Comput. Hum. Interact., April, 2024
Vis. Comput., January, 2024
Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual Reality.
CoRR, 2024
Neural Bokeh: Learning Lens Blur for Computational Videography and Out-of-Focus Mixed Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the Adjunct Proceedings of the 26th International Conference on Mobile Human-Computer Interaction, 2024
Exploring Visual Discomfort and Opportunities for Vision Augmentations: Visual Noise Cancellation and Head-worn LCD Light Actuators for Perception Modulation.
Proceedings of the Adjunct Proceedings of the 26th International Conference on Mobile Human-Computer Interaction, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Flicker Augmentations: Rapid Brightness Modulation for Real-World Visual Guidance using Augmented Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
A Design Space for Vision Augmentations and Augmented Human Perception using Digital Eyewear.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Off-Axis Layered Displays: Hybrid Direct-View/Near-Eye Mixed Reality with Focus Cues.
IEEE Trans. Vis. Comput. Graph., 2023
The Eye in Extended Reality: A Survey on Gaze Interaction and Eye Tracking in Head-worn Extended Reality.
ACM Comput. Surv., 2023
Fusing exocentric and egocentric real-time reconstructions for embodied immersive experiences.
Proceedings of the 38th International Conference on Image and Vision Computing New Zealand, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Seeing Colours: Addressing Colour Vision Deficiency with Vision Augmentations using Computational Glasses.
ACM Trans. Comput. Hum. Interact., 2022
Towards Indistinguishable Augmented Reality: A Survey on Optical See-through Head-mounted Displays.
ACM Comput. Surv., 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Look over there! Investigating Saliency Modulation for Visual Guidance with Augmented Reality Glasses.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
2021
Presence Teleoperators Virtual Environ., December, 2021
My hands? Importance of personalised virtual hands in a neurorehabilitation scenario.
Virtual Real., 2021
IEEE Trans. Vis. Comput. Graph., 2021
Expertise and Experience in VR-supported learning: Achieving a deep non-verbal comprehension of four-dimensional space.
Int. J. Hum. Comput. Stud., 2021
Neural Cameras: Learning Camera Characteristics for Coherent Mixed Reality Rendering.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
2020
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Virtual Reality in Education: A Case Study on Exploring Immersive Learning for Prisoners.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
IEEE Trans. Vis. Comput. Graph., 2019
Light Attenuation Display: Subtractive See-Through Near-Eye Display via Spatial Color Filtering.
IEEE Trans. Vis. Comput. Graph., 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the SIGGRAPH Asia 2019 Technical Briefs, 2019
Computational Glasses: Vision Augmentations Using Computational Near-Eye Optics and Displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
Heading Home - Adapting a Clinical Mixed-Reality Rehabilitation System for Patients' Home Use.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
Measuring Cognitive Load and Insight: A Methodology Exemplified in a Virtual Reality Learning Context.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Proceedings of the 2018 International Conference on Image and Vision Computing New Zealand, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
IEEE Trans. Vis. Comput. Graph., 2017
Presence Teleoperators Virtual Environ., 2017
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017
Patient-Clinician Co-Design Co-Participation in Design of an App for Rheumatoid Arthritis Management via Telehealth Yields an App with High Usability and Acceptance.
Proceedings of the MEDINFO 2017: Precision Healthcare through Informatics, 2017
QuickReview: A Novel Data-Driven Mobile User Interface for Reporting Problematic App Features.
Proceedings of the 22nd International Conference on Intelligent User Interfaces, 2017
Mixed Voxel Reality: Presence and Embodiment in Low Fidelity, Visually Coherent, Mixed Reality Environments.
Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, 2017
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
2016
IEEE Trans. Vis. Comput. Graph., 2016
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016
Proceedings of the 2016 IEEE International Conference on Pervasive Computing and Communications, 2016
Social presence and mode of Videocommunication in a Collaborative Virtual Environment.
Proceedings of the 20th Pacific Asia Conference on Information Systems, 2016
Proceedings of the 2016 International Conference on Image and Vision Computing New Zealand, 2016
2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Initiative for an H-index based Rating of Conferences and Journals in HCI and Related Fields.
Proceedings of the 15th New Zealand Conference on Human-Computer Interaction, 2015
2014
IEEE Trans. Vis. Comput. Graph., 2014
Proc. IEEE, 2014
Efficient and robust radiance transfer for probeless photorealistic augmented reality.
Proceedings of the 2014 IEEE Virtual Reality, 2014
Image-based X-ray visualization techniques for spatial understanding in outdoor augmented reality.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
2013
Audio stickies: visually-guided spatial audio annotations on a mobile augmented reality platform.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013
2012
Pers. Ubiquitous Comput., 2012
IEEE Pervasive Comput., 2012
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012
2011
Comput. Graph., 2011
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011
2010
Proceedings of the IEEE Virtual Reality Conference, 2010
2009
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009
2008
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008
Proceedings of the Virtual Realities - Dagstuhl Seminar 2008., 2008
2007
Passive-Active Geometric Calibration for View-Dependent Projections onto Arbitrary Surfaces.
J. Virtual Real. Broadcast., 2007
Proceedings of the Advances in Visual Computing, Third International Symposium, 2007
2005