Tobias Drey

Orcid: 0000-0002-6330-6803

According to our database1, Tobias Drey authored at least 12 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
LeARn at Home: Comparing Augmented Reality and Video Conferencing Remote Tutoring.
Proceedings of the International Conference on Mobile and Ubiquitous Multimedia, 2024

VRCreatIn: Taking In-Situ Pen and Tablet Interaction Beyond Ideation to 3D Modeling Lighting and Texturing.
Proceedings of the International Conference on Mobile and Ubiquitous Multimedia, 2024

2023
Investigating the Effects of Individual Spatial Abilities on Virtual Reality Object Manipulation.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
SpARklingPaper: Enhancing Common Pen- And Paper-Based Handwriting Training for Children by Digitally Augmenting Papers Using a Tablet Screen.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-Learning.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
To Be or Not to Be Stuck, or Is It a Continuum?: A Systematic Literature Review on the Concept of Being Stuck in Games.
Proc. ACM Hum. Comput. Interact., 2021

Questionnaires and Qualitative Feedback Methods to Measure User Experience in Mixed Reality.
CoRR, 2021

Discussing the Risks of Adaptive Virtual Environments for User Autonomy.
CoRR, 2021

2020
Towards Progress Assessment for Adaptive Hints in Educational Virtual Reality Games.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

VRSketchIn: Exploring the Design Space of Pen and Tablet Interaction for 3D Sketching in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2017
Improving Input Accuracy on Smartphones for Persons who are Affected by Tremor using Motion Sensors.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

2016
Towards improving touchscreen input speed and accuracy on smartphones for tremor affected persons.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016


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