Ting-Ting Wu
Orcid: 0000-0003-4970-7042
According to our database1,
Ting-Ting Wu
authored at least 86 papers
between 2006 and 2024.
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Bibliography
2024
Empowering virtual reality with feedback and reflection in hands-on learning: Effect of learning engagement and higher-order thinking.
J. Comput. Assist. Learn., August, 2024
Feedback Mechanism in Immersive Virtual Reality Influences Physical Hands-on Task Performance and Cognitive Load.
Int. J. Hum. Comput. Interact., August, 2024
Recognitions of image and speech to improve learning diagnosis on STEM collaborative activity for precision education.
Educ. Inf. Technol., August, 2024
Libr. Hi Tech, 2024
Enhancing English writing and higher-order thinking skills through computational thinking.
Comput. Educ., 2024
Effects of Computational Thinking and Collaborative Project-Based Learning on Student Attitudes Toward Learning: A Design and Implementation Study.
Proceedings of the Innovative Technologies and Learning - 7th International Conference, 2024
Collaborative Problem-Solving on Learning Performance in Simulation-Based Learning: A Quasi-Experimental Study.
Proceedings of the Innovative Technologies and Learning - 7th International Conference, 2024
A Study on Elementary School Students in the Middle Grades Using mBot Robot Cars Explore Local Communities in an Interdisciplinary Curriculum.
Proceedings of the Innovative Technologies and Learning - 7th International Conference, 2024
2023
The Usage of Speech-Enabled Language Translation as an Effective Factor During Lectures in a Foreign Language as the Medium of Instruction.
Int. J. Hum. Comput. Interact., December, 2023
Analysis of the effects of a game-based review system integrated with the hierarchy of learning on learning outcomes in an elementary social science course.
Interact. Learn. Environ., August, 2023
Enhancing student's computational thinking skills with student-generated questions strategy in a game-based learning platform.
Comput. Educ., July, 2023
The Effect of Chatbot Use on Students' Expectations and Achievement in STEM Flipped Learning Activities: A Pilot Study.
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023
Enhancing English Writing Skills through Rubric-Referenced Peer Feedback and Computational Thinking: A Pilot Study.
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023
The Impact of AI Chatbot-Based Learning on Students' Motivation in English Writing Classroom.
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023
Learning Effectiveness of Nursing Students in OSCE Video Segmentation Combined with Digital Scoring.
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023
The Research of Elementary School Students Apply Engineering Design Thinking to Scratch Programming on Social Sustainability.
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023
2022
Applying a business simulation game in a flipped classroom to enhance engagement, learning achievement, and higher-order thinking skills.
Comput. Educ., 2022
Design of Hands-On Laboratory Supported by Simulation Software in Vocational High School.
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022
Exemplifying Formative Assessment in Flipped Classroom Learning: The Notion of Bloom's Taxonomy.
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022
The Effects of Computational Thinking Strategies in English Writing on Students' Foreign Language Anxiety.
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022
The Study on Critical Thinking of Using Blocks Vehicle in STEAM Course for Grade Two Elementary School Students.
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022
Challenges and Opportunities of Education in the COVID-19 Pandemic: Teacher Perception on Applying AI Chatbot for Online Language Learning.
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022
AI Chatbots Learning Model in English Speaking Skill: Alleviating Speaking Anxiety, Boosting Enjoyment, and Fostering Critical Thinking.
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022
BSG - A Serious Game Tool to Improve Student's Self-efficacy, Motivation, and Engagement in Entrepreneurship.
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022
Enhancement of Reading Comprehension Skills in Collaborative Setting: A Preliminary Research on Students' Perception.
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022
2020
A Model of a Cooperative Learning Technique in a Flipped International Marketing Management Classroom.
Proceedings of the Innovative Technologies and Learning - Third International Conference, 2020
Proceedings of the Innovative Technologies and Learning - Third International Conference, 2020
Pilot Study of Information Literacy Competency of the Elderly: A Case Study of Multimedia Instant Messaging Applications.
Proceedings of the Innovative Technologies and Learning - Third International Conference, 2020
Design of Reciprocal Teaching-Collaborative Learning Approach in Enhancing Students' Reading Comprehension Skill.
Proceedings of the Innovative Technologies and Learning - Third International Conference, 2020
Study on Development of Mobile App Design as Learning Media in Student Internship Support: Toward Strengthening Tie and Realistic Feedback in University-Industry Cooperation.
Proceedings of the Innovative Technologies and Learning - Third International Conference, 2020
2019
Univers. Access Inf. Soc., 2019
Differences between students' learning behaviors and performances of adopting a competitive game-based item bank practice approach for learning procedural and declarative knowledge.
Interact. Learn. Environ., 2019
Increasing Students' Interest and Learning Achievement Using Cooperative Learning (Students Team Achievement Division) Through Edmodo.
Proceedings of the Innovative Technologies and Learning - Second International Conference, 2019
The Application of Augmented Reality to the Education of Chemistry - Take the Course of Nature Science in Junior High School as an Example.
Proceedings of the Innovative Technologies and Learning - Second International Conference, 2019
A Study of Problem Solving Using Blocks Vehicle in a STEAM Course for Lower Elementary Levels.
Proceedings of the Innovative Technologies and Learning - Second International Conference, 2019
The Influence of Interactive and Non-interactive E-Book on the Learning Effectiveness of High and Low Achievement Nursing Students.
Proceedings of the Innovative Technologies and Learning - Second International Conference, 2019
The Influence of Interactive Art of Visual Music on the Creativity of Science and Engineering Students.
Proceedings of the IEEE Global Engineering Education Conference, 2019
2018
Improving the effectiveness of English vocabulary review by integrating ARCS with mobile game-based learning.
J. Comput. Assist. Learn., 2018
Facilitating comprehension of non-native English speakers during lectures in English with STR-texts.
J. Comput. Assist. Learn., 2018
Application and Analysis of a Mobile E-Book System Based on Project-Based Learning in Community Health Nursing Practice Courses.
J. Educ. Technol. Soc., 2018
Combining e-books with mind mapping in a reciprocal teaching strategy for a classical Chinese course.
Comput. Educ., 2018
Proceedings of the Innovative Technologies and Learning - First International Conference, 2018
The Effectiveness of Health Communication for Implement Multimedia E-Book into Large and Small Groups.
Proceedings of the Innovative Technologies and Learning - First International Conference, 2018
The Study of Creativity, Creativity Style, Creativity Climate Applying Creativity Learning Strategies - An Example of Engineering Education.
Proceedings of the Innovative Technologies and Learning - First International Conference, 2018
Exploring Learning Behavior Transformation Patterns in an AR English System: A Study of Gender Differences.
Proceedings of the Innovative Technologies and Learning - First International Conference, 2018
Proceedings of the Innovative Technologies and Learning - First International Conference, 2018
Exploration of Computational Thinking Based on Bebras Performance in Webduino Programming by High School Students.
Proceedings of the Innovative Technologies and Learning - First International Conference, 2018
Exploration of Learning Effectiveness and Cognitive Load on Interactive and Non-interactive E-book Introducing into Nursing Education.
Proceedings of the Innovative Technologies and Learning - First International Conference, 2018
2017
Enhancing learning performance, attention, and meditation using a speech-to-text recognition application: evidence from multiple data sources.
Interact. Learn. Environ., 2017
J. Educ. Technol. Soc., 2017
Electron. Libr., 2017
Proceedings of the Emerging Technologies for Education - Second International Symposium, 2017
Exploration of Learning Effectiveness, Cognitive Load and Attitude on Mobile E-book Introduced in Nursing Education.
Proceedings of the Emerging Technologies for Education - Second International Symposium, 2017
2016
A learning log analysis of an English-reading e-book system combined with a guidance mechanism.
Interact. Learn. Environ., 2016
Problem-based learning effectiveness on micro-blog and blog for students: a case study.
Interact. Learn. Environ., 2016
The design and implementation of authentic learning with mobile technology in vocational nursing practice course.
Br. J. Educ. Technol., 2016
Proceedings of the Emerging Technologies for Education - First International Symposium, 2016
Exploration on the Effectiveness of Learning, Interest, and Attitude of the Integration of Review System of History Based on Mobile Game and Forgetting Curve.
Proceedings of the Emerging Technologies for Education - First International Symposium, 2016
2015
Applying Speech-to-Text Recognition with Computer-Aided Translation to Facilitate a Web-Based Cross-Cultural Project.
Proceedings of the Advances in Web-Based Learning - ICWL 2015, 2015
What influences students to use cloud services? From the aspect of motivation: Student acceptance of cloud services.
Proceedings of the International Conference on Interactive Collaborative Learning, 2015
2014
Inf. Sci., 2014
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
2013
Development of a context-aware game for conducting ubiquitous mathematics learning activities.
Int. J. Mob. Learn. Organisation, 2013
Proceedings of the 8th IEEE International Conference on Nano/Micro Engineered and Molecular Systems, 2013
Learning Diagnosis Instruction System Based on Game-based Learning for Mathematical Course.
Proceedings of the 2013 Second IIAI International Conference on Advanced Applied Informatics, 2013
The E-Book Learning System with Problem-Based Learning in a Public Health Nursing Practice Course.
Proceedings of the Advances in Web-Based Learning - ICWL 2013 Workshops, 2013
Group Investigation Learning with Google Plus for Public Health Nursing Practice Course.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013
Investigation of Google+ with Mobile Device Implement into Public Health Nursing Practice Course.
Proceedings of the Advanced Technologies, Embedded and Multimedia for Human-centric Computing, 2013
Proceedings of the Advanced Technologies, Embedded and Multimedia for Human-centric Computing, 2013
2012
Proceedings of the Seventh IEEE International Conference on Wireless, 2012
Development and Evaluation of Peer Feedback in the English Quiz Game Design in Social Network.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
2011
Ubiquitous English Learning System with Dynamic Personalized Guidance of Learning Portfolio.
J. Educ. Technol. Soc., 2011
J. Educ. Technol. Soc., 2011
Proceedings of the ICALT 2011, 2011
2010
J. Educ. Technol. Soc., 2010
Proceedings of the International Conference on Machine Learning and Cybernetics, 2010
2009
Ubiquitous Performance-support System as Mindtool: A Case Study of Instructional Decision Making and Learning Assistant.
J. Educ. Technol. Soc., 2009
Proceedings of the Methods and Applications for Advancing Distance Education Technologies, 2009
2008
Electron. Libr., 2008
Proceedings of the Fifth IEEE International Conference on Wireless, 2008
A Decision Tree Approach to Conducting Dynamic Assessment in a Context-Aware Ubiquitous Learning Environment.
Proceedings of the Fifth IEEE International Conference on Wireless, 2008
2007
Int. J. Distance Educ. Technol., 2007
2006
Collaborative Learning System Based On Instant Messaging.
Proceedings of the International MultiConference of Engineers and Computer Scientists 2006, 2006