Ting-Sheng Weng

This page is a disambiguation page, it actually contains mutiple papers from persons of the same or a similar name.

Bibliography

2024
Improving students' problem-solving abilities through answering questions in metaverse games: taking GOXR software as an example.
Smart Learn. Environ., December, 2024

Virtual Game on Everyday Statistics.
Proceedings of the Innovative Technologies and Learning - 7th International Conference, 2024

2023
Establishing a calculus learning application.
Int. J. Model. Identif. Control., 2023

Creating an Engaging and Immersive Environmental, Social, and Governance Learning Experience through the Metaverse.
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023

Improving Learning Effect and Mathematical Literacy of College Students in Commercial Statistics Using Metaverse Technology.
Proceedings of the 7th International Conference on Education and Multimedia Technology, 2023

Mobile Self-learning and Level-up System in Metaverse Space - Taking the Knowledge of Reproduction Number in the Pandemic as an Example.
Proceedings of the 2023 7th International Conference on Education and E-Learning, 2023

Comparing the Performance Differences Between ChatGPT and Chatsonic in Mathematical Dialog Solving.
Proceedings of the 6th Artificial Intelligence and Cloud Computing Conference, 2023

2022
APP test system: a case study of calculus.
Int. J. Comput. Appl. Technol., 2022

The Development of Educational Robots for Vietnamese to Learn Chinese.
Proceedings of the MSIE 2022: 4th International Conference on Management Science and Industrial Engineering, Chiang Mai Thailand, April 28, 2022

Motion Balance of Creative Assembly JIMU Robot with a Smartphone Remote Control.
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022

Life-oriented Math Game Design.
Proceedings of the 2022 5th International Conference on Education Technology Management, 2022

Design of an Educational Game System for Trigonometric Functions.
Proceedings of the IC4E 2022: 13th International Conference on E-Education, E-Business, E-Management, and E-Learning, Tokyo, Japan, January 14, 2022

Discussion on Designing the Service Path of Humanoid Robots.
Proceedings of the 5th Artificial Intelligence and Cloud Computing Conference, 2022

2021
A Study on the Application of Collaborative Learning by Using Moment Cam to Improve Mathematics Acceptability.
Proceedings of the Innovative Technologies and Learning - 4th International Conference, 2021

Designing the Codes to Remotely Control the JIMU Robot in a Creative Interaction Mode.
Proceedings of the ICEMT 2021: 5th International Conference on Education and Multimedia Technology, Kyoto, Japan, July 23, 2021

2020
Design of the Graphic-Controlled Robot for the Education of Teenagers.
Proceedings of the MSIE 2020: 2nd International Conference on Management Science and Industrial Engineering, 2020

Promotion of the Graphic Control Program and Building Block Robot Education for Disadvantaged Students in Orphanages.
Proceedings of the MSIE 2020: 2nd International Conference on Management Science and Industrial Engineering, 2020

Production of Dynamic Calculus Textbooks by Integrating 3D Dynamic Teachers.
Proceedings of the ICEMT 2020: The 4th International Conference on Education and Multimedia Technology, 2020

Development of Robotic Quiz Games for Self-Regulated Learning of Primary School Children.
Proceedings of the AICCC 2020: 2020 3rd Artificial Intelligence and Cloud Computing Conference, 2020

2019
Integrating the Combination of Blockchain and RPG into Undergraduate Learning.
Proceedings of the Innovative Technologies and Learning - Second International Conference, 2019

2018
The Influences of Producing A Story on Lifetime Expenditures by Integrating Knowledge and Software on Students.
J. Comput., 2018

2017
Making Textbooks Lively: A Case Study of the Animation of Management Science.
Proceedings of the 3rd International Conference on Industrial and Business Engineering, 2017

Making an animation of overhead spending to inspire undergraduates' financial management concept.
Proceedings of the 2017 International Conference on Education and Multimedia Technology, 2017


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