Ting Han

Orcid: 0000-0001-7446-6733

Affiliations:
  • Shanghai Jiao Tong University, Department of Design, China


According to our database1, Ting Han authored at least 27 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Social Balance Ball: Designing and Evaluating an Exergame That Promotes Social Interaction between Older and Younger Players.
Int. J. Hum. Comput. Interact., June, 2024

Can blindfolded users replace blind ones in product testing? an empirical study.
Behav. Inf. Technol., June, 2024

Rehab-Diary: Enhancing Recovery Identity with an Online Support Group for Middle Aged and Older Ovarian Cancer Patients.
Proc. ACM Hum. Comput. Interact., 2024

A Novel Gamified Approach for Collecting Speech Data from Young Children with Dysarthria: Feasibility and Positive Engagement Evaluation.
Proceedings of the 17th International Convention on Rehabilitation Engineering and Assistive Technology, 2024

2023
Correction to: Investigating socially assistive systems from system design and evaluation: a systematic review.
Univers. Access Inf. Soc., June, 2023

Investigating socially assistive systems from system design and evaluation: a systematic review.
Univers. Access Inf. Soc., June, 2023

Comparison of cognitive improvement between finger exergame and traditional exercise in elderly with mild cognitive impairment: A randomized controlled trial.
Proceedings of the 16th International Symposium on Computational Intelligence and Design, 2023

Designing At-Home Workout Products to Improve Sub-health of Young People.
Proceedings of the HCI International 2023 Posters, 2023

Motivating Online Game Intervention to Enhance Practice Engagement in Children with Functional Articulation Disorder.
Proceedings of the International Conference on Human-Agent Interaction, 2023

A Review of Prototyping and Evaluating Approaches for Social Exergames Targeting Older Adults.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023

2022
A Review of Data Gathering Methods for Evaluating Socially Assistive Systems.
Sensors, 2022

Designing Social Exergame to Enhance Intergenerational Interaction and Exercise.
Proceedings of the HCI in Games, 2022

2021
From hot-spots towards experience-spots: Leveraging on users' sociocultural experiences to enhance security in cued-recall graphical authentication.
Int. J. Hum. Comput. Stud., 2021

NEONEO Balance Ball: Designing an Intergenerational Interaction Exergame for In-home Balance Training.
Proceedings of the Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities, 2021

User Experience: Portraits of Young User Groups for the Future Chinese High-End Electronic Communication Product Market.
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2021

2020
Understanding visually impaired people's experiences of social signal perception in face-to-face communication.
Univers. Access Inf. Soc., 2020

Social Glasses: Simulating Interactive Gaze for Visually Impaired People in Face-to-Face Communication.
Int. J. Hum. Comput. Interact., 2020

An Evaluation of a Wearable Assistive Device for Augmenting Social Interactions.
IEEE Access, 2020

A Case Study of Graphical Passwords in a Chinese University.
Proceedings of the Adjunct Publication of the 28th ACM Conference on User Modeling, 2020

A Cross-cultural Perspective for Personalizing Picture Passwords.
Proceedings of the 28th ACM Conference on User Modeling, Adaptation and Personalization, 2020

Study on the Effect of Cervical Spine Somatosensory Games of Virtual Reality and Augmented Reality on Relieving Neck Muscle Fatigue.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Posture, Motion and Health, 2020

User Experience: How to Drive Innovation on the Fuzzy Front End.
Proceedings of the Design, User Experience, and Usability. Interaction Design, 2020

2019
An AR Puzzle Application for Improving Emotion Recognition for AS Children.
Proceedings of the ICDTE 2019: The 3rd International Conference on Digital Technology in Education, 2019

Research on the Design to Alleviate University Students' Oppressive Emotions Through the Use of Serious Games.
Proceedings of the HCI in Games, 2019

2018
Impact of Simulated Gaze Gestures on Social Interaction for People with Visual Impairments.
Proceedings of the Transdisciplinary Engineering Methods for Social Innovation of Industry 4.0, 2018

HCI Design for People with Visual Disability in Social Interaction.
Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018

Flavor Explore: Rapid Prototyping and Evaluation of User Interfaces.
Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018


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