Ting Han
Orcid: 0000-0001-7446-6733Affiliations:
- Shanghai Jiao Tong University, Department of Design, China
According to our database1,
Ting Han
authored at least 27 papers
between 2018 and 2024.
Collaborative distances:
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Bibliography
2024
Social Balance Ball: Designing and Evaluating an Exergame That Promotes Social Interaction between Older and Younger Players.
Int. J. Hum. Comput. Interact., June, 2024
Behav. Inf. Technol., June, 2024
Rehab-Diary: Enhancing Recovery Identity with an Online Support Group for Middle Aged and Older Ovarian Cancer Patients.
Proc. ACM Hum. Comput. Interact., 2024
A Novel Gamified Approach for Collecting Speech Data from Young Children with Dysarthria: Feasibility and Positive Engagement Evaluation.
Proceedings of the 17th International Convention on Rehabilitation Engineering and Assistive Technology, 2024
2023
Correction to: Investigating socially assistive systems from system design and evaluation: a systematic review.
Univers. Access Inf. Soc., June, 2023
Investigating socially assistive systems from system design and evaluation: a systematic review.
Univers. Access Inf. Soc., June, 2023
Comparison of cognitive improvement between finger exergame and traditional exercise in elderly with mild cognitive impairment: A randomized controlled trial.
Proceedings of the 16th International Symposium on Computational Intelligence and Design, 2023
Proceedings of the HCI International 2023 Posters, 2023
Motivating Online Game Intervention to Enhance Practice Engagement in Children with Functional Articulation Disorder.
Proceedings of the International Conference on Human-Agent Interaction, 2023
A Review of Prototyping and Evaluating Approaches for Social Exergames Targeting Older Adults.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023
2022
Sensors, 2022
Proceedings of the HCI in Games, 2022
2021
From hot-spots towards experience-spots: Leveraging on users' sociocultural experiences to enhance security in cued-recall graphical authentication.
Int. J. Hum. Comput. Stud., 2021
NEONEO Balance Ball: Designing an Intergenerational Interaction Exergame for In-home Balance Training.
Proceedings of the Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities, 2021
User Experience: Portraits of Young User Groups for the Future Chinese High-End Electronic Communication Product Market.
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2021
2020
Understanding visually impaired people's experiences of social signal perception in face-to-face communication.
Univers. Access Inf. Soc., 2020
Social Glasses: Simulating Interactive Gaze for Visually Impaired People in Face-to-Face Communication.
Int. J. Hum. Comput. Interact., 2020
IEEE Access, 2020
Proceedings of the Adjunct Publication of the 28th ACM Conference on User Modeling, 2020
Proceedings of the 28th ACM Conference on User Modeling, Adaptation and Personalization, 2020
Study on the Effect of Cervical Spine Somatosensory Games of Virtual Reality and Augmented Reality on Relieving Neck Muscle Fatigue.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Posture, Motion and Health, 2020
Proceedings of the Design, User Experience, and Usability. Interaction Design, 2020
2019
Proceedings of the ICDTE 2019: The 3rd International Conference on Digital Technology in Education, 2019
Research on the Design to Alleviate University Students' Oppressive Emotions Through the Use of Serious Games.
Proceedings of the HCI in Games, 2019
2018
Impact of Simulated Gaze Gestures on Social Interaction for People with Visual Impairments.
Proceedings of the Transdisciplinary Engineering Methods for Social Innovation of Industry 4.0, 2018
Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018
Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018