Ting Han
Orcid: 0009-0002-3638-4096
According to our database1,
Ting Han
authored at least 116 papers
between 2005 and 2024.
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Bibliography
2024
Epurate-Net: Efficient Progressive Uncertainty Refinement Analysis for Traffic Environment Urban Road Detection.
IEEE Trans. Intell. Transp. Syst., July, 2024
Social Balance Ball: Designing and Evaluating an Exergame That Promotes Social Interaction between Older and Younger Players.
Int. J. Hum. Comput. Interact., June, 2024
Behav. Inf. Technol., June, 2024
IEEE J. Sel. Top. Appl. Earth Obs. Remote. Sens., 2024
3D Pop-Ups: Omnidirectional image visual saliency prediction based on crowdsourced eye-tracking data in VR.
Displays, 2024
Comparative Analysis of Advanced Feature Matching Algorithms in Challenging High Spatial Resolution Optical Satellite Stereo Scenarios.
CoRR, 2024
An interpretable prediction framework for multi-class situational awareness in conditionally automated driving.
Adv. Eng. Informatics, 2024
Toward dynamic rehabilitation management: A novel smart product-service system development approach based on fine-tuned large vision model and Fuzzy-Dematel.
Adv. Eng. Informatics, 2024
Enhancing Positive Emotions through Interactive Virtual Reality Experiences: An EEG-Based Investigation.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
2023
A context-aware smart product-service system development approach and application case.
Comput. Ind. Eng., September, 2023
Correction to: Investigating socially assistive systems from system design and evaluation: a systematic review.
Univers. Access Inf. Soc., June, 2023
Investigating socially assistive systems from system design and evaluation: a systematic review.
Univers. Access Inf. Soc., June, 2023
Smart experience-oriented customer requirement analysis for smart product service system: A novel hesitant fuzzy linguistic cloud DEMATEL method.
Adv. Eng. Informatics, April, 2023
Comparison of cognitive improvement between finger exergame and traditional exercise in elderly with mild cognitive impairment: A randomized controlled trial.
Proceedings of the 16th International Symposium on Computational Intelligence and Design, 2023
Proceedings of the HCI International 2023 Posters, 2023
Motivating Online Game Intervention to Enhance Practice Engagement in Children with Functional Articulation Disorder.
Proceedings of the International Conference on Human-Agent Interaction, 2023
Research on Chinese Patent Text Classification in the Field of New Energy Vehicles Based on the XGBoost Model.
Proceedings of the 2023 7th International Conference on Electronic Information Technology and Computer Engineering, 2023
A Review of Prototyping and Evaluating Approaches for Social Exergames Targeting Older Adults.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023
2022
Sensors, 2022
Proceedings of the HCI in Games, 2022
Analysis on Influencing Factors of Medical Seeking Behavior of the Elderly Under COVID-19-Based on the DEMATEL Method.
Proceedings of the Human Aspects of IT for the Aged Population. Technology in Everyday Living, 2022
Design of Somatosensory Interactive Balance Training Exergame for the Elderly Based on Tai Chi.
Proceedings of the Human Aspects of IT for the Aged Population. Technology in Everyday Living, 2022
Correlation Study of Clothing Pressure and Reducing Exercise Fatigue During Exergames.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Anthropometry, Human Behavior, and Communication, 2022
Proceedings of the HCI in Games, 2022
Analysis of the Influencing Factors of the Elderly User's Somatosensory Game Themes Preferences - Based on the DEMATEL Method.
Proceedings of the Human Aspects of IT for the Aged Population. Technology in Everyday Living, 2022
CAT: Using Cross Attention Transformation to Build Correlation of RGB-D for Road Detection.
Proceedings of the 8th International Conference on Big Data Computing and Communications, 2022
2021
IEEE Netw., 2021
From hot-spots towards experience-spots: Leveraging on users' sociocultural experiences to enhance security in cued-recall graphical authentication.
Int. J. Hum. Comput. Stud., 2021
Enabling Robots to Draw and Tell: Towards Visually Grounded Multimodal Description Generation.
CoRR, 2021
Predicting apparent personality from body language: benchmarking deep learning architectures for adaptive social human-robot interaction.
Adv. Robotics, 2021
Diversity as a By-Product: Goal-oriented Language Generation Leads to Linguistic Variation.
Proceedings of the 22nd Annual Meeting of the Special Interest Group on Discourse and Dialogue, 2021
MultiWOZ 2.3: A Multi-domain Task-Oriented Dialogue Dataset Enhanced with Annotation Corrections and Co-Reference Annotation.
Proceedings of the Natural Language Processing and Chinese Computing, 2021
Proceedings of the 22nd Annual Conference of the International Speech Communication Association, Interspeech 2021, Brno, Czechia, August 30, 2021
Decoding, Fast and Slow: A Case Study on Balancing Trade-Offs in Incremental, Character-level Pragmatic Reasoning.
Proceedings of the 14th International Conference on Natural Language Generation, 2021
Analysis of the Influencing Factors of User Experience in Online Art Forms During the COVID-19 - Based on the DEMATEL Method.
Proceedings of the Culture and Computing. Interactive Cultural Heritage and Arts, 2021
MEMORIDE: An Exergame Combined with Working Memory Training to Motivate Elderly with Mild Cognitive Impairment to Actively Participate in Rehabilitation.
Proceedings of the Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities, 2021
NEONEO Balance Ball: Designing an Intergenerational Interaction Exergame for In-home Balance Training.
Proceedings of the Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities, 2021
Proceedings of the IEEE Intl Conf on Dependable, 2021
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2021
The Impact of the Narrative of Electronic Exergames to Sports Motivation During COVID-19.
Proceedings of the Advances in Human Factors and Ergonomics in Healthcare and Medical Devices, 2021
Proceedings of the Advances in Human Factors and Ergonomics in Healthcare and Medical Devices, 2021
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2021
User Experience: Portraits of Young User Groups for the Future Chinese High-End Electronic Communication Product Market.
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2021
Job Satisfaction and Expectations of Pharmacy Employees During the COVID-19 Pandemic: An Application of DEMATEL Method.
Proceedings of the Advances in Human Factors and Ergonomics in Healthcare and Medical Devices, 2021
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2021
2020
Understanding visually impaired people's experiences of social signal perception in face-to-face communication.
Univers. Access Inf. Soc., 2020
Research on Realization of Medical Image Restoration Based on Blind Equalization Algorithm.
J. Medical Imaging Health Informatics, 2020
Social Glasses: Simulating Interactive Gaze for Visually Impaired People in Face-to-Face Communication.
Int. J. Hum. Comput. Interact., 2020
MultiWOZ 2.3: A multi-domain task-oriented dataset enhanced with annotation corrections and co-reference annotation.
CoRR, 2020
Comput. Hum. Behav., 2020
IEEE Access, 2020
Proceedings of the Adjunct Publication of the 28th ACM Conference on User Modeling, 2020
Proceedings of the 28th ACM Conference on User Modeling, Adaptation and Personalization, 2020
Proceedings of The 12th Language Resources and Evaluation Conference, 2020
Investigating the Influencing Factors of User Experience in Car-Sharing Services: An Application of DEMATEL Method.
Proceedings of the HCI in Mobility, Transport, and Automotive Systems. Driving Behavior, Urban and Smart Mobility, 2020
Study on the Effect of Cervical Spine Somatosensory Games of Virtual Reality and Augmented Reality on Relieving Neck Muscle Fatigue.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Posture, Motion and Health, 2020
A Study on the Effect of Gamification on Alleviation Anxiety Levels of the Elderly in China.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020
Proceedings of the Design, User Experience, and Usability. Interaction Design, 2020
A Virtual Reality Dental Anxiety Mitigation Tool Based on Computerized Cognitive Behavioral Therapy.
Proceedings of the Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications, 2020
Impact of Competitive Versus Cooperative Exergame Play on Releasing Anxiety Among Male University Students.
Proceedings of the HCI in Games, 2020
2019
Energy-efficient task offloading, load balancing, and resource allocation in mobile edge computing enabled IoT networks.
Sci. China Inf. Sci., 2019
Bridging the Gap between Robotic Applications and Computational Intelligence in Domestic Robotics.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2019
Sketch Me if You Can: Towards Generating Detailed Descriptions of Object Shape by Grounding in Images and Drawings.
Proceedings of the 12th International Conference on Natural Language Generation, 2019
Proceedings of the 2019 IEEE International Conference on Big Knowledge, 2019
A Behavior Sequence Clustering-Based Enterprise Network Anomaly Host Recognition Method.
Proceedings of the 2019 IEEE International Conference on Big Knowledge, 2019
Proceedings of the 2019 IEEE International Conference on Big Knowledge, 2019
Research on the Design to Alleviate University Students' Oppressive Emotions Through the Use of Serious Games.
Proceedings of the HCI in Games, 2019
Passenger Experience Revisited: In Commercial Aircraft Cabin Design and Operations' Sights.
Proceedings of the HCI International 2019 - Late Breaking Posters, 2019
Proceedings of the HCI in Mobility, Transport, and Automotive Systems, 2019
Gamification of In-Flight Entertainment (IFE) to Motivate People to Relax: A Case Design.
Proceedings of the HCI in Games, 2019
Proceedings of the Learning and Collaboration Technologies. Designing Learning Experiences, 2019
Combining Virtual Reality (VR) Technology with Physical Models - A New Way for Human-Vehicle Interaction Simulation and Usability Evaluation.
Proceedings of the HCI in Mobility, Transport, and Automotive Systems, 2019
Proceedings of the Human-Computer Interaction. Recognition and Interaction Technologies, 2019
Contrast Research on Cognitive Differences Between Design End and Consumption End in Cultural Products.
Proceedings of the Cross-Cultural Design. Culture and Society, 2019
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019
Proceedings of the 2019 IEEE Intl Conf on Dependable, 2019
Proceedings of the Advances in Usability and User Experience, 2019
Proceedings of the Advances in Usability and User Experience, 2019
Optimized Design of Accompanying Smart Car for the Elderly Based on Humanization Design Methods.
Proceedings of the Advances in Human Factors and Ergonomics in Healthcare and Medical Devices, 2019
2018
Proceedings of the Eleventh International Conference on Language Resources and Evaluation, 2018
Impact of Simulated Gaze Gestures on Social Interaction for People with Visual Impairments.
Proceedings of the Transdisciplinary Engineering Methods for Social Innovation of Industry 4.0, 2018
Mapping System Between Passenger Experience and the Factors of Aircraft Cabin Design.
Proceedings of the Digital Human Modeling. Applications in Health, Safety, Ergonomics, and Risk Management, 2018
Proceedings of the Design, User Experience, and Usability: Users, Contexts and Case Studies, 2018
Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018
Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018
Proceedings of the 2018 IEEE/ASME International Conference on Advanced Intelligent Mechatronics, 2018
Placing Objects in Gesture Space: Toward Incremental Interpretation of Multimodal Spatial Descriptions.
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018
2017
Usability Investigation on the Localization of Text CAPTCHAs: Take Chinese Characters as a Case Study.
Proceedings of the Transdisciplinary Engineering: A Paradigm Shift, 2017
Proceedings of the Transdisciplinary Engineering: A Paradigm Shift, 2017
Draw and Tell: Multimodal Descriptions Outperform Verbal- or Sketch-Only Descriptions in an Image Retrieval Task.
Proceedings of the Eighth International Joint Conference on Natural Language Processing, 2017
Natural Language Informs the Interpretation of Iconic Gestures: A Computational Approach.
Proceedings of the Eighth International Joint Conference on Natural Language Processing, 2017
Proceedings of the 19th ACM International Conference on Multimodal Interaction, 2017
Proceedings of the 15th Conference of the European Chapter of the Association for Computational Linguistics, 2017
Proceedings of the Computer Vision - Second CCF Chinese Conference, 2017
2016
Proceedings of the International Conference on Logistics, Informatics and Service Sciences, 2016
Proceedings of the Cross-Cultural Design, 2016
Integrated Model for Workload Assessment Based on Multiple Physiological Parameters Measurement.
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2016
Gamification Design Based Research on Fitness Mobile Application for University Students.
Proceedings of the Design, User Experience, and Usability: Novel User Experiences, 2016
2015
Comparison Research Between ICT-Based Design and Traditional Design for Hearing Impaired Children - A Case Study on Speech Training Tool.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015
Gamification Design Based Research on Speech Training System for Hearing-Impaired Children.
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2015
User Experience Research on the Rehabilitation System of Speech-Impaired Children - A Case Study on Speech Training Product.
Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015
2014
Proceedings of the 23rd International Conference on Computer Communication and Networks, 2014
Cross-Platform Product Usability and Large Screen User Experience: A Teleconference System U&E Research.
Proceedings of the Design, User Experience, and Usability. User Experience Design Practice, 2014
Design Knowledge Framework Based on Parametric Representation - A Case Study of Cockpit Form Style Design.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design and Evaluation, 2014
2013
J. Comput., 2013
Fault diagnosis expert system of semiconductor manufacturing equipment using a Bayesian network.
Int. J. Comput. Integr. Manuf., 2013
2012
Proceedings of the 3rd IEEE International Conference on Network Infrastructure and Digital Content, 2012
Evaluating System of Treatment of Quercetin and Resveratrol Mixture in Type 2 Diabetic Rats.
Proceedings of the Information Computing and Applications - Third International Conference, 2012
Medical Image Analysis in Treatment of Quercetin and Resveratrol Mixture on Type 2 Diabetic Cardiomyopathy Rats.
Proceedings of the Information Computing and Applications - Third International Conference, 2012
2008
Proceedings of the International Conference on Computer Science and Software Engineering, 2008
2005