Timothy Merritt
Orcid: 0000-0002-7851-7339Affiliations:
- Aalborg University, Department of Computer Science, Denmark
According to our database1,
Timothy Merritt
authored at least 50 papers
between 2007 and 2024.
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Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
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on vbn.aau.dk
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on orcid.org
On csauthors.net:
Bibliography
2024
Sound Strategies for Safe Driving: Exploring Auditory Interventions to Counteract Passive Driver Fatigue.
Proceedings of the Second International Symposium on Trustworthy Autonomous Systems, 2024
Show Me What?s Wrong: Impact of Explicit Alerts on Novice Supervisors of a Multi-Robot Monitoring System.
Proceedings of the Second International Symposium on Trustworthy Autonomous Systems, 2024
Proceedings of the Second International Symposium on Trustworthy Autonomous Systems, 2024
Proceedings of the Second International Symposium on Trustworthy Autonomous Systems, 2024
Death of the Design Researcher? Creating Knowledge Resources for Designers Using Generative AI.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024
2023
Proceedings of the 5th International Conference on Conversational User Interfaces, 2023
Exploring Humor as a Repair Strategy During Communication Breakdowns with Voice Assistants.
Proceedings of the 5th International Conference on Conversational User Interfaces, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Preschool children's social and playful interactions with a play-facilitating cardboard robot.
Int. J. Child Comput. Interact., 2022
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Staging Constructionist Learning about Energy for Children with Electrochromic Displays and Low-Cost Materials.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Extented Abstracts, Toulouse & Virtual Event, France, 27 September 2021, 2021
2020
Living media interfaces: a multi-perspective analysis of biological materials for interaction.
Digit. Creativity, 2020
Flying LEGO Bricks: Observations of Children Constructing and Playing with Programmable Matter.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
Designing Ambient Multisensory Notification Devices: Managing Disruptions in the Home.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020
Collaboration Around an Interactive Tabletop Map: Comparing Voice Interactions and a Tangible Shape-changing Controller.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020
2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
GridDrones: A Self-Levitating Physical Voxel Lattice for Interactive 3D Surface Deformations.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018
MeteorQuest - Bringing Families Together Through Proxemics Play In A Mobile Social Game.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
TeleHuman2: A Cylindrical Light Field Teleconferencing System for Life-size 3D Human Telepresence.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
GlowPhones: Designing for Proxemics Play with Low-Resolution Displays in Location-based Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017
2016
Digit. Creativity, 2016
Balancing User and System Control in Shape-Changing Interfaces: a Designerly Exploration.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the Ninth International Conference on Tangible, 2015
Robot-Supported Food Experiences - Exploring Aesthetic Plating with Design Prototypes.
Proceedings of the Cultural Robotics - First International Workshop, 2015
Tactile Communication in Extreme Contexts: Exploring the Design Space Through Kiteboarding.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
2014
Proceedings of the 2014 IEEE International Symposium on Mixed and Augmented Reality, 2014
2013
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Proceedings of the Designing Pleasurable Products and Interfaces, 2013
2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
What we have here is a failure of companionship: communication in goal-oriented team-mate games.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011
Choosing human team-mates: perceived identity as a moderator of player preference and enjoyment.
Proceedings of the Foundations of Digital Games, 2011
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011
2010
Proceedings of the Engineering of Mixed Reality Systems, 2010
Who makes what sound?: supporting real-time musical improvisations of electroacoustic ensembles.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010
2009
Interact. Comput., 2009
2008
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, 2008
Proceedings of the Conference on Designing Interactive Systems, 2008
2007
Proceedings of the Entertainment Computing, 2007
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007