Timothy Furtak

According to our database1, Timothy Furtak authored at least 8 papers between 2005 and 2013.

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Bibliography

2013
Recursive Monte Carlo search for imperfect information games.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

2011
Using Payoff-Similarity to Speed Up Search.
Proceedings of the IJCAI 2011, 2011

2010
On the Complexity of Two-Player Attrition Games Played on Graphs.
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010

Understanding the Success of Perfect Information Monte Carlo Sampling in Game Tree Search.
Proceedings of the Twenty-Fourth AAAI Conference on Artificial Intelligence, 2010

2009
Minimum Proof Graphs and Fastest-Cut-First Search Heuristics.
Proceedings of the IJCAI 2009, 2009

Improving State Evaluation, Inference, and Search in Trick-Based Card Games.
Proceedings of the IJCAI 2009, 2009

2007
Using SIMD registers and instructions to enable instruction-level parallelism in sorting algorithms.
Proceedings of the SPAA 2007: Proceedings of the 19th Annual ACM Symposium on Parallelism in Algorithms and Architectures, 2007

2005
Generalized Amazons is PSPACE-Complete.
Proceedings of the IJCAI-05, Proceedings of the Nineteenth International Joint Conference on Artificial Intelligence, Edinburgh, Scotland, UK, July 30, 2005


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