Timothy E. Roden

Affiliations:
  • Lamar University, Beaumont, TX, USA
  • University of North Texas, Denton, TX, USA
  • Angelo State University, San Angelo, TX, USA


According to our database1, Timothy E. Roden authored at least 12 papers between 2004 and 2014.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2014
Development of a smart insole tracking system for physical therapy and athletics.
Proceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments, 2014

Experiences teaching a course in Android game development.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

2013
Growing a computer science program with a focus on game development.
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

2008
Adding handheld game programming to a computer science curriculum.
Proceedings of the 3rd International Conference on Game Development in Computer Science Education, 2008

2007
Toward mobile entertainment: A paradigm for narrative-based audio only games.
Sci. Comput. Program., 2007

Procedural generation of stylized 2D maps.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
The art and science of game programming.
Proceedings of the 37th SIGCSE Technical Symposium on Computer Science Education, 2006

2005
Portholes and planes: faster dynamic evaluation of potentially visible sets.
Comput. Entertain., 2005

Experience with an industry-driven capstone course on game programming: extended abstract.
Proceedings of the 36th SIGCSE Technical Symposium on Computer Science Education, 2005

Clouds and stars: efficient real-time procedural sky rendering using 3D hardware.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

Designing a narrative-based audio only 3D game engine.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
From Artistry to Automation: A Structured Methodology for Procedural Content Creation.
Proceedings of the Entertainment Computing, 2004


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