Timothée de Goussencourt
According to our database1,
Timothée de Goussencourt
authored at least 2 papers
in 2015.
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Bibliography
2015
Using the unity® game engine as a platform for advanced real time cinema image processing.
Proceedings of the 2015 IEEE International Conference on Image Processing, 2015
A Game Engine as a Generic Platform for Real-Time Previz-on-Set in Cinema Visual Effects.
Proceedings of the Advanced Concepts for Intelligent Vision Systems, 2015