Timothée de Goussencourt

According to our database1, Timothée de Goussencourt authored at least 2 papers in 2015.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of five.

Timeline

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Links

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Bibliography

2015
Using the unity® game engine as a platform for advanced real time cinema image processing.
Proceedings of the 2015 IEEE International Conference on Image Processing, 2015

A Game Engine as a Generic Platform for Real-Time Previz-on-Set in Cinema Visual Effects.
Proceedings of the Advanced Concepts for Intelligent Vision Systems, 2015


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