Timo Nummenmaa
Orcid: 0000-0002-9896-0338
According to our database1,
Timo Nummenmaa
authored at least 33 papers
between 2009 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
On csauthors.net:
Bibliography
2024
Proc. ACM Hum. Comput. Interact., 2024
Gamification to Motivate the Crowdsourcing of Dynamic Nature Data: A Field Experiment in Northern Europe.
Proceedings of the 27th International Academic Mindtrek Conference, 2024
Proceedings of the 8th International GamiFIN Conference, Ruka, Finland, April 2-5, 2024., 2024
Space Probe Retrieval: A LiDAR-Based Augmented Reality Game for Forest Data Collection.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
2023
Proceedings of the International Conference on Machine Learning, 2023
2022
J. Assoc. Inf. Sci. Technol., 2022
Nonparametric exponential family graph embeddings for multiple representation learning.
Proceedings of the Uncertainty in Artificial Intelligence, 2022
Analyzing Temporalities in Parliamentary Speech about Ideologies Using Dependency Parsed Data.
Proceedings of the 6th Digital Humanities in the Nordic and Baltic Countries Conference (DHNB 2022), 2022
2021
"Switch" up your exercise: An empirical analysis of online user discussion of the Ring Fit Adventure exergame.
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Cross-structural Factor-topic Model: Document Analysis with Sophisticated Covariates.
Proceedings of the Asian Conference on Machine Learning, 2021
2020
Proceedings of the 4th International GamiFIN Conference, Levi, Finland, April 1-3, 2020, 2020
Proceedings of the Interactivity and Game Creation, 2020
The World Is Your Playground: A Bibliometric and Text Mining Analysis of Location-Based Game Research.
Proceedings of the Interactivity and Game Creation, 2020
2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Game postmortems vs. developer Reddit AMAs: computational analysis of developer communication.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Adoption of Requirements Engineering Methods in Game Development: A Literature and Postmortem Analysis.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019
2018
Games Cult., 2018
Proceedings of the Advanced Data Mining and Applications - 14th International Conference, 2018
2017
2016
Proceedings of the 20th International Academic Mindtrek Conference, 2016
The Diversity of Attitudes towards Play at the Workplace - A Case of an Academic Community.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016
2015
Proceedings of the 14th Symposium on Programming Languages and Software Tools (SPLST'15), 2015
OASIS deck of cards: house of colleagues: a playful experiment on community building.
Proceedings of the 19th International Academic Mindtrek Conference, 2015
Need to touch, wonder of discovery, and social capital: experiences with interactive playful seats.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015
2014
Proceedings of the 18th International Academic MindTrek Conference: Media Business, 2014
Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference, 2014
2013
Proceedings of the 13th International Workshop on Principles of Software Evolution, 2013
2011
Supporting agile development by facilitating natural user interaction with executable formal specifications.
ACM SIGSOFT Softw. Eng. Notes, 2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
2009
Applying game achievement systems to enhance user experience in a photo sharing service.
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009