Timo Nummenmaa

Orcid: 0000-0002-9896-0338

According to our database1, Timo Nummenmaa authored at least 33 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Gamification of walking in nature: A field experiment with Pokémon GO Routes.
Proc. ACM Hum. Comput. Interact., 2024

Gamification to Motivate the Crowdsourcing of Dynamic Nature Data: A Field Experiment in Northern Europe.
Proceedings of the 27th International Academic Mindtrek Conference, 2024

Designing locative human-forest interactions through playful design workshops.
Proceedings of the 8th International GamiFIN Conference, Ruka, Finland, April 2-5, 2024., 2024

Space Probe Retrieval: A LiDAR-Based Augmented Reality Game for Forest Data Collection.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024

2023
Fair Neighbor Embedding.
Proceedings of the International Conference on Machine Learning, 2023

2022
Using parsed and annotated corpora to analyze parliamentarians' talk in Finland.
J. Assoc. Inf. Sci. Technol., 2022

Nonparametric exponential family graph embeddings for multiple representation learning.
Proceedings of the Uncertainty in Artificial Intelligence, 2022

Analyzing Temporalities in Parliamentary Speech about Ideologies Using Dependency Parsed Data.
Proceedings of the 6th Digital Humanities in the Nordic and Baltic Countries Conference (DHNB 2022), 2022

2021
"Switch" up your exercise: An empirical analysis of online user discussion of the Ring Fit Adventure exergame.
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021

Towards the Next Generation of Gaming Wearables.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Cross-structural Factor-topic Model: Document Analysis with Sophisticated Covariates.
Proceedings of the Asian Conference on Machine Learning, 2021

2020
What makes a trophy hunter? An empirical analysis of Reddit discussions.
Proceedings of the 4th International GamiFIN Conference, Levi, Finland, April 1-3, 2020, 2020

Space Pace: Method for Creating Augmented Reality Tours Based on 360 Videos.
Proceedings of the Interactivity and Game Creation, 2020

The World Is Your Playground: A Bibliometric and Text Mining Analysis of Location-Based Game Research.
Proceedings of the Interactivity and Game Creation, 2020

2019
Social features in hybrid board game marketing material.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Game postmortems vs. developer Reddit AMAs: computational analysis of developer communication.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Adoption of Requirements Engineering Methods in Game Development: A Literature and Postmortem Analysis.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

2018
Playful Furniture: Breaching a Serious Setting With Interactive Seats.
Games Cult., 2018

A Player Behavior Model for Predicting Win-Loss Outcome in MOBA Games.
Proceedings of the Advanced Data Mining and Applications - 14th International Conference, 2018

2017
Games as Blends: Understanding Hybrid Games.
J. Virtual Real. Broadcast., 2017

2016
Building finnish game jam community through positive social facilitation.
Proceedings of the 20th International Academic Mindtrek Conference, 2016

The Diversity of Attitudes towards Play at the Workplace - A Case of an Academic Community.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

Blending in Hybrid Games: Understanding Hybrid Games Through Experience.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2015
Phishing knowledge based user modelling in software design.
Proceedings of the 14th Symposium on Programming Languages and Software Tools (SPLST'15), 2015

OASIS deck of cards: house of colleagues: a playful experiment on community building.
Proceedings of the 19th International Academic Mindtrek Conference, 2015

Need to touch, wonder of discovery, and social capital: experiences with interactive playful seats.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

2014
MurMur moderators, the talking playful seats.
Proceedings of the 18th International Academic MindTrek Conference: Media Business, 2014

Goofy Mus, Grumpy Mur and Dirty Muf: Talking Playful Seats with Personalities.
Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference, 2014

2013
Applying lehman's laws to game evolution.
Proceedings of the 13th International Workshop on Principles of Software Evolution, 2013

2011
Supporting agile development by facilitating natural user interaction with executable formal specifications.
ACM SIGSOFT Softw. Eng. Notes, 2011

Social and privacy aspects of a system for collaborative public expression.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2009
Applying game achievement systems to enhance user experience in a photo sharing service.
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009

Simulation as a game design tool.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009


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