Timo Lainema

Orcid: 0000-0002-8987-3400

According to our database1, Timo Lainema authored at least 19 papers between 1998 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Generating Research Questions from Digital Trace Data: A Machine-Learning Method for Discovering Patterns in a Dynamic Environment.
Commun. Assoc. Inf. Syst., 2022

2018
Assessing the potential Learning from simulation Games.
Proceedings of the 24th Americas Conference on Information Systems, 2018

2017
Decision-Making in a Real-Time Business Simulation Game: Cultural and Demographic Aspects in Small Group Dynamics.
Int. J. Inf. Technol. Decis. Mak., 2017

2014
Player-reported Impediments to Game-based Learning.
Trans. Digit. Games Res. Assoc., 2014

Flow framework for analyzing the quality of educational games.
Entertain. Comput., 2014

2013
The effects of computer-simulation game training on participants' opinions on leadership styles.
Br. J. Educ. Technol., 2013

2012
The Design Principles for Flow Experience in Educational Games.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Learning leadership skills in a simulated business environment.
Comput. Educ., 2012

2006
Customisation of industrial training through standardised databases and object-oriented development environments.
Int. J. Serv. Stand., 2006

Applying an authentic, dynamic learning environment in real world business.
Comput. Educ., 2006

2005
On Teaching Business Decision-Making in Complex Domains.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

2004
Redesigning the Traditional Business Gaming Process - Aiming to Capture Business Process Authenticity.
J. Inf. Technol. Educ., 2004

Customization of Industrial Training.
Proceedings of the Information and Communication Technologies and Real-Life Learning, 2004

2003
Focus Group Report: Mobility and Education.
Proceedings of the E-Training Practices for Professional Organizations, 2003

Building Technology-Based Training on Relevant Learning Perspectives.
Proceedings of the E-Training Practices for Professional Organizations, 2003

Introducing Organizational Characteristics in Learning Environments.
Proceedings of the E-Training Practices for Professional Organizations, 2003

Implications of constructivism for computer-based learning.
Proceedings of the 11th European Conference on Information Systems, 2003

1998
Tele-Education For Network-Centric Organisations: An Adult Education View.
Proceedings of the Educating Professionals for Network-Centric Organisations, 1998

Planning Guidelines for Next Generation Business Simulation.
Proceedings of the Educating Professionals for Network-Centric Organisations, 1998


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