Timo Göttel

Orcid: 0000-0003-0218-6358

Affiliations:
  • University of Hamburg, Department of Informatics


According to our database1, Timo Göttel authored at least 13 papers between 2005 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2022
Castellum: A participant management tool for scientific studies.
J. Open Source Softw., November, 2022

2014
Guess my object: an 'objects first' game on objects' behavior and implementation with bluej.
Proceedings of the Innovation and Technology in Computer Science Education Conference 2014, 2014

2013
Avalanche! Reanimating Multiple Roles in Child Computer Interaction Design.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

2012
Die Attraktivität der Informatik und soziale Aspekte der modernen Softwareentwicklung im Schulkontext.
PhD thesis, 2012

Agile projects in high school computing education: emphasizing a learners' perspective.
Proceedings of the Workshop in Primary and Secondary Computing Education, 2012

2011
Agiler Informatikunterricht: Soziale Aspekte der professionellen Softwareentwicklung einfach und erfolgreich im Unterricht erfahrbar machen.
Proceedings of the Informatik in Bildung und Beruf - 14. GI-Fachtagung "Informatik und Schule, 2011

Game Development in der Hochschulinformatik.
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011

Creativity room 5555: evoking creativity in game design amongst CS students.
Proceedings of the 16th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2011

Reviewing children's collaboration practices in storytelling environments.
Proceedings of the Interaction Design and Children, 2011

2010
Vorwort.
Proceedings of the Interaktive Kulturen: Workshop-Band. Proceedings der Workshops der Mensch & Computer 2010 - 10. Fachübergreifende Konferenz für Interaktive und Kooperative Medien, DeLFI 2010, 2010

2009
Virtual sandbox: adding groupware abilities to <i>Scratch</i>.
Proceedings of the Interaction Design and Children, 2009

2007
ProBoNO: transferring knowledge of virtual environments to real world situations.
Proceedings of the Interaction Design and Children, 2007

2005
What you don't look at is what you get: anti-saccades can reduce the midas touch-problem.
Proceedings of the 2nd Symposium on Applied Perception in Graphics and Visualization, 2005


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