Tim Weyrich

Orcid: 0000-0002-4322-8844

Affiliations:
  • Princeton University, USA


According to our database1, Tim Weyrich authored at least 93 papers between 2001 and 2024.

Collaborative distances:

Timeline

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Bibliography

2024
A Deeper Analysis of Volumetric Relightable Faces.
Int. J. Comput. Vis., April, 2024

Automatic Spatial Calibration of Near-Field MIMO Radar With Respect to Optical Sensors.
CoRR, 2024

High-Fidelity Zero-Shot Texture Anomaly Localization Using Feature Correspondence Analysis.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2024

Lite2Relight: 3D-aware Single Image Portrait Relighting.
Proceedings of the ACM SIGGRAPH 2024 Conference Papers, 2024

Blind Localization and Clustering of Anomalies in Textures.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

2023
Progressive refinement imaging with depth-assisted disparity correction.
Comput. Graph., October, 2023

Exploring Expert and Non-Expert Perception of 3D Digital Models of Museum Objects.
Proceedings of the GCH 2023, 2023

Inovis: Instant Novel-View Synthesis.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

2022
Correction of Dropped Frames in High-resolution Push-broom Hyperspectral Images for Cultural Heritage.
ACM Journal on Computing and Cultural Heritage, 2022

Metameric Varifocal Holograms.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Tactile prints in colour: Studying the Visual Appearance of 2.5D Prints for Heritage Recreations.
Proceedings of the GCH 2022, 2022

Co-developing Knowledge Documentation for the Intangible Heritage of Egyptian Woodwork Craft.
Proceedings of the GCH 2022, 2022

VoRF: Volumetric Relightable Faces.
Proceedings of the 33rd British Machine Vision Conference 2022, 2022

2021
PhotoApp: photorealistic appearance editing of head portraits.
ACM Trans. Graph., 2021

Metameric Varifocal Holography.
CoRR, 2021

Neural BRDF Representation and Importance Sampling.
Comput. Graph. Forum, 2021

Neural Acceleration of Scattering-Aware Color 3D Printing.
Comput. Graph. Forum, 2021

An integer representation for periodic tilings of the plane by regular polygons.
Comput. Graph., 2021

Interactive 3D Artefact Puzzles to Support Engagement Beyond the Museum Environment.
Proceedings of the GCH 2021, 2021

Monocular Reconstruction of Neural Face Reflectance Fields.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

2020
Fracturing Artefacts into 3D Printable Puzzles to Enhance Audience Engagement with Heritage Collections.
ACM Journal on Computing and Cultural Heritage, 2020

Learning on the Edge: Investigating Boundary Filters in CNNs.
Int. J. Comput. Vis., 2020

Efficient Spatially Adaptive Convolution and Correlation.
CoRR, 2020

Unified Neural Encoding of BTFs.
Comput. Graph. Forum, 2020

Progressive Refinement Imaging.
Comput. Graph. Forum, 2020

High-Dynamic-Range Lighting Estimation From Face Portraits.
Proceedings of the 8th International Conference on 3D Vision, 2020

2019
Geometry-aware scattering compensation for 3D printing.
ACM Trans. Graph., 2019

Neural BTF Compression and Interpolation.
Comput. Graph. Forum, 2019

Preserving Ceramic Industrial Heritage Through Digital Technologies.
Proceedings of the GCH 2019 - Eurographics Workshop on Graphics and Cultural Heritage, 2019

2018
Image-based remapping of spatially-varying material appearance.
CoRR, 2018

Learning on the Edge: Explicit Boundary Handling in CNNs.
Proceedings of the British Machine Vision Conference 2018, 2018

2017
Scattering-aware texture reproduction for 3D printing.
ACM Trans. Graph., 2017

Comprehensive Use of Curvature for Robust and Accurate Online Surface Reconstruction.
IEEE Trans. Pattern Anal. Mach. Intell., 2017

Digitally reconstructing the Great Parchment Book: 3D recovery of fire-damaged historical documents.
Digit. Scholarsh. Humanit., 2017

The value of critical destruction: Evaluating multispectral image processing methods for the analysis of primary historical texts.
Digit. Scholarsh. Humanit., 2017

Plausible Shading Decomposition For Layered Photo Retouching.
CoRR, 2017

Texture Stationarization: Turning Photos into Tileable Textures.
Comput. Graph. Forum, 2017

Decomposing Single Images for Layered Photo Retouching.
Comput. Graph. Forum, 2017

Image-based Remapping of Material Appearance.
Proceedings of the MAM@EGSR 2017: Eurographics Workshop on Material Appearance Modeling, 2017

2016
A Survey of Geometric Analysis in Cultural Heritage.
Comput. Graph. Forum, 2016

2015
Two-shot SVBRDF capture for stationary materials.
ACM Trans. Graph., 2015

Anisotropic point-based fusion.
Proceedings of the 18th International Conference on Information Fusion, 2015

2014
Content-aware surface parameterization for interactive restoration of historical documents.
Comput. Graph. Forum, 2014

Geometric Analysis in Cultural Heritage.
Proceedings of the 12th Eurographics Workshop on Graphics and Cultural Heritage, 2014

Frequency-based controls for terrain editing.
Proceedings of the 11th European Conference on Visual Media Production, 2014

Investigating Design and Evaluation Guidelines for Interactive Presentation of Visual Art.
Proceedings of the Curating the Digital: Space for Art and Interaction, 2014

Interactivity and User Engagement in Art Presentation Interfaces.
Proceedings of the Curating the Digital: Space for Art and Interaction, 2014

A study of image colourfulness.
Proceedings of the 10th International Symposium on Computational Aesthetics in Graphics, 2014

2013
Practical SVBRDF capture in the frequency domain.
ACM Trans. Graph., 2013

Interactive Exploration and Flattening of Deformed Historical Documents.
Comput. Graph. Forum, 2013

Supporting interoperability and presence awareness in collaborative mixed reality environments.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

3D reconstruction for damaged documents: imaging of the great parchment book.
Proceedings of the 2nd International Workshop on Historical Document Imaging and Processing, 2013

Computational Fabrication and Display of Material Appearance.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

Great Parchment Book project.
Proceedings of the 8th Annual International Conference of the Alliance of Digital Humanities Organizations, 2013

Panoinserts: mobile spatial teleconferencing.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Multispectral Imaging of Degraded Parchment.
Proceedings of the Computational Color Imaging - 4th International Workshop, 2013

Multi-spectral Material Classification in Landscape Scenes Using Commodity Hardware.
Proceedings of the Computer Analysis of Images and Patterns, 2013

Real-Time 3D Reconstruction in Dynamic Scenes Using Point-Based Fusion.
Proceedings of the 2013 International Conference on 3D Vision, 2013

2012
3D-printing of non-assembly, articulated models.
ACM Trans. Graph., 2012

Acting Rehearsal in Collaborative Multimodal Mixed Reality Environments.
Presence Teleoperators Virtual Environ., 2012

Analyzing and simulating fracture patterns of theran wall paintings.
ACM Journal on Computing and Cultural Heritage, 2012

Beaming: An Asymmetric Telepresence System.
IEEE Computer Graphics and Applications, 2012

Cultural heritage destruction: Documenting parchment degradation via multispectral imaging.
Proceedings of the Electronic Visualisation and the Arts, 2012

2011
Learning how to match fresco fragments.
ACM Journal on Computing and Cultural Heritage, 2011

Goal-based Caustics.
Comput. Graph. Forum, 2011

Global Consistency in the Automatic Assembly of Fragmented Artefacts.
Proceedings of the 12th International Symposium on Virtual Reality, 2011

Adapting Standard Video Codecs for Depth Streaming.
Proceedings of the JVRC11: Joint Virtual Reality Conference of EGVE, 2011

Capturing Time-of-Flight data with confidence.
Proceedings of the 24th IEEE Conference on Computer Vision and Pattern Recognition, 2011

2010
Multi-feature matching of fresco fragments.
ACM Trans. Graph., 2010

A practical appearance model for dynamic facial color.
ACM Trans. Graph., 2010

Motion Blur for EWA Surface Splatting.
Comput. Graph. Forum, 2010

Density-based Outlier Rejection in Monte Carlo Rendering.
Comput. Graph. Forum, 2010

Analyzing Fracture Patterns in TheranWall Paintings.
Proceedings of the 11th International Symposium on Virtual Reality, 2010

Towards a spatio-temporal appearance model for human skin.
Proceedings of the 2010 ACM Workshop on Surreal Media and Virtual Cloning, 2010

2009
Fabricating microgeometry for custom surface reflectance.
ACM Trans. Graph., 2009

Modeling human color perception under extended luminance levels.
ACM Trans. Graph., 2009

Principles of Appearance Acquisition and Representation.
Found. Trends Comput. Graph. Vis., 2009

Fingerprinting Blank Paper Using Commodity Scanners.
Proceedings of the 30th IEEE Symposium on Security and Privacy (SP 2009), 2009

2008
A layered, heterogeneous reflectance model for acquiring and rendering human skin.
ACM Trans. Graph., 2008

A system for high-volume acquisition and matching of fresco fragments: reassembling Theran wall paintings.
ACM Trans. Graph., 2008

Dense 3D reconstruction from specularity consistency.
Proceedings of the 2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2008), 2008

2007
A hardware architecture for surface splatting.
ACM Trans. Graph., 2007

Digital bas-relief from 3D scenes.
ACM Trans. Graph., 2007

2006
Acquisition of human faces using a measurement-based skin reflectance model.
PhD thesis, 2006

Analysis of human faces using a measurement-based skin reflectance model.
ACM Trans. Graph., 2006

GPU-Based Ray-Casting of Quadratic Surfaces.
Proceedings of the 3rd Symposium on Point Based Graphics, 2006

Processing and editing of faces using a measurement-based skin reflectance model.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Rendering Deformable Surface Reflectance Fields.
IEEE Trans. Vis. Comput. Graph., 2005

A Practical Structured Light Acquisition System for Point-Based Geometry and Texture.
Proceedings of the 2nd Symposium on Point Based Graphics, 2005

2004
Post-processing of Scanned 3D Surface Data.
Proceedings of the 1st Symposium on Point Based Graphics, 2004

Robust Watermarking of Point-Sampled Geometry (Figures 6, 7, 8, 9, 10, 11, 12, 13, and 14).
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004

Robust Watermarking of Point-Sampled Geometry.
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004

2001
Interactive simulation of teeth cleaning.
Proceedings of the CARS 2001. Computer Assisted Radiology and Surgery. Proceedings of the 15th International Congress and Exhibition, 2001


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