Tim Weißker

Orcid: 0000-0001-9119-811X

Affiliations:
  • RWTH Aachen University, Visual Computing Institute, Germany


According to our database1, Tim Weißker authored at least 27 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Try This for Size: Multi-Scale Teleportation in Immersive Virtual Reality.
IEEE Trans. Vis. Comput. Graph., May, 2024

IntenSelect+: Enhancing Score-Based Selection in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., May, 2024

Travel Speed, Spatial Awareness, And Implications for Egocentric Target-Selection-Based Teleportation - A Replication Design.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

Semi-Automated Guided Teleportation through Immersive Virtual Environments.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

On the Computation of User Placements for Virtual Formation Adjustments During Group Navigation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Webcam-based Hand- and Object-Tracking for a Desktop Workspace in Virtual Reality.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024

2023
Gaining the High Ground: Teleportation to Mid-Air Targets in Immersive Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2023

Stay Vigilant: The Threat of a Replication Crisis in VR Locomotion Research.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Towards Discovering Meaningful Historical Relationships in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

TENETvr: Comprehensible Temporal Teleportation in Time-Varying Virtual Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Who Did What When? Discovering Complex Historical Interrelations in Immersive Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Enhanced Auditoriums for Attending Talks in Social Virtual Reality.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Holding Hands for Short-Term Group Navigation in Social Virtual Reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

2021
Group Navigation in Multi-User Virtual Reality.
PhD thesis, 2021

Group Navigation for Guided Tours in Distributed Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2021

Virtual Rotations for Maneuvering in Immersive Virtual Environments.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

An Overview of Group Navigation in Multi-User Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

2020
Getting There Together: Group Navigation in Distributed Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2020

Multi-Window 3D Interaction for Collaborative Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2020

Tracking Multiple Collocated HTC Vive Setups in a Common Coordinate System.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

On the Usage of the Simulator Sickness Questionnaire for Virtual Reality Research.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Multi-Ray Jumping: Comprehensible Group Navigation for Collocated Users in Immersive Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

The Collaborative Virtual Reality Neurorobotics Lab.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
Spatial Updating and Simulator Sickness During Steering and Jumping in Immersive Virtual Environments.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2017
ShakeCast: using handshake detection for automated, setup-free exchange of contact data.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

2016
The massive mobile multiuser framework: enabling ad-hoc realtime interaction on public displays with mobile devices.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

MMM Ball: Showcasing the Massive Mobile Multiuser Framework.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016


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