Tim McLaughlin

According to our database1, Tim McLaughlin authored at least 14 papers between 1999 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
GPU-based Motion Matching for Crowds in the Unreal Engine.
Proceedings of the SIGGRAPH Asia 2020 Posters, 2020

2014
AR browser for points of interest in disaster response in UAV imagery.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2012
Evaluation of Students' Skills in Remote Collaboration for Creative Problem Solving in Computer Graphics.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

2011
Character rigging, deformations, and simulations in film and game production.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

2010
Lions and tigers and bears: investigating cues for expressive creature motion.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Multi-institutional Collaboration in Delivery of Team-Project-Based Computer Graphics Studio Courses.
Proceedings of the Advances in Visual Computing - 6th International Symposium, 2010

A framework for evidence based visual style development for serious games.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

Using eye tracking to investigate important cues for representative creature motion.
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications, 2010

2009
Connecting the dots: discovering what's important for creature motion.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2007
The morphology of digital creatures.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2006
Taxonomy of digital creatures: defining character development techniques based upon scope of use.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Taxonomy of digital creatures: interpreting character designs as computer graphics techniques.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

1999
Creature wrangling and enveloping for Star Wars: Episode I "The Phantom Menace".
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Cloth animation for Star Wars: Episode I "The Phantom Menace".
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999


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