Tim Marsh
Orcid: 0000-0003-1829-8370
According to our database1,
Tim Marsh
authored at least 34 papers
between 1999 and 2024.
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Bibliography
2024
Gaming on the Brain: Considerations for Designing Brain-Computer Interface Driven Gameplay.
Proceedings of the Serious Games - 10th Joint International Conference, 2024
2021
Between Game Mechanics and Immersive Storytelling: Design Using an Extended Activity Theory Framework.
Proceedings of the Serious Games - Joint International Conference, 2021
Proceedings of the Serious Games - Joint International Conference, 2021
Proceedings of the Serious Games - Joint International Conference, 2021
2019
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
2017
Proceedings of the Serious Games - Third Joint International Conference, 2017
Shaping Attitudes Across Realities. Exploring Strategies for the Design of Persuasive Virtual, Augmented and Mixed Reality Games.
Proceedings of the Entertainment Computing - ICEC 2017, 2017
2016
Special issue title: Entertainment in serious games and entertaining serious purposes.
Entertain. Comput., 2016
Slow serious games, interactions and play: Designing for positive and serious experience and reflection.
Entertain. Comput., 2016
Framing Activity-Based Narrative in Serious Games Play-Grounds Through Objective and Motive.
Proceedings of the Serious Games - Second Joint International Conference, 2016
Proceedings of the Serious Games - Second Joint International Conference, 2016
2015
Designing for Positive and Serious Experience: Devices for Creativity, Engagement, Reflection and Learning.
Proceedings of the Serious Games - First Joint International Conference, 2015
Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
2014
Spheres and Lenses: Activity-Based Scenario / Narrative Approach for Design and Evaluation of Entertainment through Engagement.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014
2013
Lingering Serious Experience as Trigger to Raise Awareness, Encourage Reflection and Change Behavior.
Proceedings of the Persuasive Technology - 8th International Conference, 2013
2012
Blended In-Game and Off-Game Learning: Assimilating Serious Games in the Classroom and Curriculum.
Proceedings of the Serious Games Development and Applications, 2012
Proceedings of the Serious Games Development and Applications, 2012
2011
Serious games continuum: Between games for purpose and experiential environments for purpose.
Entertain. Comput., 2011
Proceedings of the Foundations of Digital Games, 2011
Fun <i>and</i> Learning: Blending Design and Development Dimensions in Serious Games through Narrative and Characters.
Proceedings of the Serious Games and Edutainment Applications., 2011
2010
Are We Game? A Study Of The Social Factors And Motivations Behind Video Gaming Amongst Female Undergraduates.
Int. J. Intell. Games Simul., 2010
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010
2008
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, 2008
2006
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, 2006
2005
Automating the detection of breaks in continuous user experience with computer games.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
2004
Evaluating design guidelines for reducing user disorientation in a desktop virtual environment.
Virtual Real., 2004
2003
Presence Teleoperators Virtual Environ., 2003
2002
PhD thesis, 2002
2001
Evaluation for the Design of Experience in Virtual Environments: Modeling Breakdown of Interaction and Illusion.
Cyberpsychology Behav. Soc. Netw., 2001
1999
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999
Proceedings of the Visual Representations and Interpretations, 1999