Tiffany Ya Tang
Orcid: 0009-0009-5596-5241Affiliations:
- Wenzhou-Kean University, Wenzhou, Zhejiang, China
According to our database1,
Tiffany Ya Tang
authored at least 68 papers
between 2001 and 2024.
Collaborative distances:
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Online presence:
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on eve.kean.edu
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Bibliography
2024
Poster: Multi-Sensory Based Immersive Improvisational Music Intervention Space for Addressing Depression among Sino-Foreign University Students: A Preliminary Study.
Proceedings of the 22nd ACM Conference on Embedded Networked Sensor Systems, 2024
2019
Automatic Object Recognition in a Light-Weight Augmented Reality-based Vocabulary Learning Application for Children with Autism.
Proceedings of the ICIAI 2019: The 3rd International Conference on Innovation in Artificial Intelligence, 2019
An Augmented Reality-Based Word-Learning Mobile Application for Children with Autism to Support Learning Anywhere and Anytime: Object Recognition Based on Deep Learning.
Proceedings of the Universal Access in Human-Computer Interaction. Multimodality and Assistive Environments, 2019
Automated Behavioral Modeling and Pattern Analysis of Children with Autism in a Joint Attention Training Application: A Preliminary Study.
Proceedings of the Learning and Collaboration Technologies. Designing Learning Experiences, 2019
A Lightweight and Affordable Sleep Quality Monitoring and Visualization System with a GSR Sensor for Users in Rural Areas to Facilitate Tele-Health.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Healthcare Applications, 2019
Collaborative Online Educational Games for Children with Learning Disabilities: Lessons Learned.
Proceedings of the 5th IEEE International Conference on Collaboration and Internet Computing, 2019
An Interactive Play Environment on Mathematics and Cognitive Training with Behavioral Tracking for Children with Autism.
Proceedings of the 5th IEEE International Conference on Collaboration and Internet Computing, 2019
2018
Assessment of the utility of gesture-based applications for the engagement of Chinese children with autism.
Univers. Access Inf. Soc., 2018
Providing Adaptive and Personalized Visual Support based on Behavioral Tracking of Children with Autism for Assessing Reciprocity and Coordination Skills in a Joint Attention Training Application.
Proceedings of the 23rd International Conference on Intelligent User Interfaces Companion, 2018
A Configurable and Contextually Expandable Interactive Picture Exchange Communication System (PECS) for Chinese Children with Autism.
Proceedings of the 23rd International Conference on Intelligent User Interfaces Companion, 2018
The Design of a Mood-Driven Chinese Song Recommendation System: Combining Valence-Based and Polarity-Based Sentiment Analysis on Lyrics.
Proceedings of the Intelligent Systems and Applications, 2018
"The Foreign Language Effect" and Movie Recommendation: A Comparative Study of Sentiment Analysis of Movie Reviews in Chinese and English.
Proceedings of the 10th International Conference on Machine Learning and Computing, 2018
Combining Content and Sentiment Analysis on Lyrics for a Lightweight Emotion-Aware Chinese Song Recommendation System.
Proceedings of the 10th International Conference on Machine Learning and Computing, 2018
Two Lightweight and Customizable Picture-based Word-Learning Mobile Applications for Chinese Children with Autism.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018
An Interactive Picture Exchange Communication System (PECS) Embedded with Augmented Aids Enabled by IoT and Sensing Technologies for Chinese Individuals with Autism.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018
Story Teller: A Contextual-based Educational Augmented-Reality Application for Preschool Children.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018
Assisting, Not Training, Autistic Children to Recognize and Share Each Other's Emotions via Automatic Face-Tracking in a Collaborative Play Environment.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Technologies, and Users, 2018
A Mathematical and Cognitive Training Application for Children with Autism: A System Prototype.
Proceedings of the HCI International 2018 - Posters' Extended Abstracts, 2018
Proceedings of the 2018 Artificial Intelligence and Cloud Computing Conference, 2018
"Voices of Autism": Sentiment Analysis in Three Chinese Websites on Nonverbal Autistic Children.
Proceedings of the 2018 Artificial Intelligence and Cloud Computing Conference, 2018
2017
"Thinking in Pictures?" Performance of Chinese Children with Autism on Math Learning Through Eye-Tracking Technology.
Proceedings of the Learning and Collaboration Technologies. Technology in Education, 2017
Proceedings of the Human Interface and the Management of Information: Supporting Learning, Decision-Making and Collaboration, 2017
Proceedings of the Universal Access in Human-Computer Interaction. Human and Technological Environments, 2017
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017
A Multi-User Tabletop Application to Train Children with Autism Social Attention Coordination Skills without Forcing Eye-Gaze Following.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
On Active Sharing and Responses to Joint Attention Bids by Children with Autism in a Loosely Coupled Collaborative Play Environment.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
Emotion Recognition via Face Tracking with RealSense(TM) 3D Camera for Children with Autism.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
2016
I should not recommend it to you even if you will like it: the ethics of recommender systems.
New Rev. Hypermedia Multim., 2016
Human aspects of making recommendations in social and ubiquitous networking environments.
New Rev. Hypermedia Multim., 2016
A Comparative Study of Applying Low-Latency Smoothing Filters in a Multi-kinect Virtual Play Environment.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016
"One Doesn't Fit All": A Comparative Study of Various Finger Gesture Interaction Methods.
Proceedings of the Design, User Experience, and Usability: Technological Contexts, 2016
Engaging Chinese Children with Autism to Interact with Portable Hand- and Finger-Gesture Based Applications: Experiment and Reflections.
Proceedings of the Learning and Collaboration Technologies, 2016
I will Help You Pass the Puzzle Piece to Your Partner if This is What You Want Me to: The Design of Collaborative Puzzle Games to Train Chinese Children with Autism Spectrum Disorder Joint Attention Skills.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
Helping Neuro-typical Individuals to "Read" the Emotion of Children with Autism Spectrum Disorder: an Internet-of-Things Approach.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
2015
Expert Syst. J. Knowl. Eng., 2015
Sensory substitution to enable the visually impaired to play an affordable wearable mobile game.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015
Supporting collaborative play via an affordable touching + singing plant for children with autism in China.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015
Alone Together: Multiplayer Online Ball Passing using Kinect - An Experimental Study.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015
Having Fun Over a Distance: Supporting Multiplayer Online Ball Passing Using Multiple Sets of Kinect.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Supporting Multiplayer Online Ball Passing at a Distance with Multiple Sets of Kinect.
Proceedings of the Third International Symposium of Chinese CHI, 2015
2014
The Negative Effects of 'Too Accurate' Recommendation Results: A Pilot Study of the Effects of Search Engine Overuse on Chinese Students.
Proceedings of the Web-Age Information Management, 2014
Proceedings of the Web-Age Information Management, 2014
Proceedings of the Web-Age Information Management, 2014
Proceedings of the Recommender Systems for Technology Enhanced Learning., 2014
2010
2009
J. Digit. Inf., 2009
IEEE Internet Comput., 2009
2008
If You Like the Devil Wears Prada the Book, Will You also Enjoy the Devil Wears Prada the Movie? A Study of Cross-Domain Recommendations.
New Gener. Comput., 2008
Mood and Recommendations: On Non-cognitive Mood Inducers for High Quality Recommendation.
Proceedings of the Computer-Human Interaction, 8th Asia-Pacific Conference, 2008
A Study of a Loosely-Coupled Groupware System for Supporting Collaboration and Coordination.
Proceedings of the Computer-Human Interaction, 8th Asia-Pacific Conference, 2008
2007
A Multi-Dimensional Paper Recommender.
Proceedings of the Artificial Intelligence in Education, 2007
2005
Paper Annotation with Learner Models.
Proceedings of the Artificial Intelligence in Education, 2005
2004
Beyond Learners' Interest: Personalized Paper Recommendation Based on Their Pedagogical Features for an e-Learning System.
Proceedings of the PRICAI 2004: Trends in Artificial Intelligence, 2004
On the Pedagogically Guided Paper Recommendation for an Evolving Web-Based Learning System.
Proceedings of the Seventeenth International Florida Artificial Intelligence Research Society Conference, 2004
Proceedings of the Research and Advanced Technology for Digital Libraries, 2004
Evaluating a Smart Recommender for an Evolving E-learning System: A Simulation-Based Study.
Proceedings of the Advances in Artificial Intelligence, 2004
Utilizing Artificial Learners to Help Overcome the Cold-Start Problem in a Pedagogically-Oriented Paper Recommendation System.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2004
2003
I-TRUST: investigating trust between users and agents in a multi-agent portfolio management system.
Electron. Commer. Res. Appl., 2003
Proceedings of the 2003 IEEE / WIC International Conference on Web Intelligence, 2003
Scaling Down Candidate Sets Based on the Temporal Feature of Items for Improved Hybrid Recommendations.
Proceedings of the Intelligent Techniques for Web Personalization, IJCAI 2003 Workshop, 2003
Intelligent DirEctors for Argumentative Learning (IDEAL): Supporting Collaborative Learning through Argumentations.
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003
Proceedings of the 2003 IEEE/WIC International Conference on Intelligent Agent Technology (IAT 2003), 2003
2002
Feature Construction for Student Group Forming Based on Their Browsing Behaviors in an E-learning System.
Proceedings of the PRICAI 2002: Trends in Artificial Intelligence, 2002
Competing in a Queue for Resource Allocations among Non-Cooperative Agents.
Proceedings of the 15th European Conference on Artificial Intelligence, 2002
Proceedings of the First International Joint Conference on Autonomous Agents & Multiagent Systems, 2002
Proceedings of the Eighteenth National Conference on Artificial Intelligence and Fourteenth Conference on Innovative Applications of Artificial Intelligence, July 28, 2002
2001
Proceedings of the IEEE International Conference on Systems, 2001