Tien-Yu Hsu

Orcid: 0009-0004-1984-2993

According to our database1, Tien-Yu Hsu authored at least 27 papers between 1999 and 2024.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Effect of an AI-based chatbot on students' learning performance in alternate reality game-based museum learning.
Br. J. Educ. Technol., September, 2024

2023
Applying Smart Glasses in Situated Exploration for Learning English in a National Science Museum.
IEEE Trans. Learn. Technol., October, 2023

A mandatory contribution-based collaborative gaming approach to enhancing students' collaborative learning outcomes in Science museums.
Interact. Learn. Environ., July, 2023

2022
Museum engagement visits with a universal game-based blended museum learning service for different age groups.
Libr. Hi Tech, 2022

2021
Correction to: Machine learning applied to stock index performance enhancement.
J. Bank. Financial Technol., 2021

Machine learning applied to stock index performance enhancement.
J. Bank. Financial Technol., 2021

Promoting children's inquiry performances in alternate reality games: A mobile concept mapping-based questioning approach.
Br. J. Educ. Technol., 2021

2020
Implementation of Wireless Biosensor for Continuous EEG Monitoring in Neurological Intensive Care.
Proceedings of the Digital Personalized Health and Medicine - Proceedings of MIE 2020, Medical Informatics Europe, Geneva, Switzerland, April 28, 2020

2019
On Identifying Cited Texts for Citances and Classifying Their Discourse Facets by Classification Techniques.
J. Inf. Sci. Eng., 2019

Guest editorial.
Electron. Libr., 2019

2018
CoboChild: a blended mobile game-based learning service for children in museum contexts.
Data Technol. Appl., 2018

2017
Blended context-aware ubiquitous learning in museums: environment, navigation support and system development.
Pers. Ubiquitous Comput., 2017

A cyclical learning model to promote children's online and on-site museum learning.
Electron. Libr., 2017

Reference scope identification for citances by classification with text similarity measures.
Proceedings of the 6th International Conference on Software and Computer Applications, 2017

2016
Development and Evaluation of an Active Learning Support System for Context-Aware Ubiquitous Learning.
IEEE Trans. Learn. Technol., 2016

A curriculum-based virtual and physical mobile learning model for elementary schools in museums.
Electron. Libr., 2016

2015
A Novel Anti-classification Approach for Knowledge Protection.
J. Medical Syst., 2015

2014
A Unified Knowledge-Based Content Management Framework towards Value-Added Application and Service Development and Business Marketing for Museums: The Case Study of the National Museum of Natural Science in Taiwan.
Int. J. Humanit. Arts Comput., 2014

2013
A Digital Museum Framework Based on a Member-Centred Virtual-and-Physical Unification Service Model.
Int. J. Humanit. Arts Comput., 2013

2012
Constructing a gamed-based learning website for children.
Int. J. Humanit. Arts Comput., 2012

A unified content and service management model for digital museums.
Int. J. Humanit. Arts Comput., 2012

2006
Knowledge-based mobile learning framework for museums.
Electron. Libr., 2006

Unified knowledge-based content management for digital archives in museums.
Electron. Libr., 2006

Ontological techniques for reuse and sharing knowledge in digital museums.
Electron. Libr., 2006

2005
Feature Selection Methods for Metadata Classification on Hierarchical Union Catalogs.
Proceedings of the 3rd International Conference on Digital Archive Technologies, 2005

2001
Content management for digital museum exhibitions.
Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2001

1999
A Design and Implementation of Museum Multimedia Information System.
J. Inf. Sci. Eng., 1999


  Loading...