Ticianne de Gois R. Darin
Orcid: 0000-0003-3617-5462
According to our database1,
Ticianne de Gois R. Darin
authored at least 47 papers
between 2012 and 2024.
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Online presence:
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Bibliography
2024
Echoes of Player Experience: A Literature Review on Audio Assessment and Player Experience in Games.
Proc. ACM Hum. Comput. Interact., 2024
GranDIHC-BR: Grand Research Challenges in Human-Computer Interaction in Brazil for 2025-2035✱.
Proceedings of the XXIII Brazilian Symposium on Human Factors in Computing Systems, 2024
Proceedings of the XXIII Brazilian Symposium on Human Factors in Computing Systems, 2024
They Say That the World Was Built for Two But Deceptive Patterns Say Otherwise: A Critical Game for Player Empowerment.
Proceedings of the XXIII Brazilian Symposium on Human Factors in Computing Systems, 2024
2023
Why Should Red and Green Never Be Seen? Exploring Color Blindness Simulations as Tools to Create Chromatically Accessible Games.
Proc. ACM Hum. Comput. Interact., 2023
Cross-cultural adaptation of the Intrinsic Motivation Inventory Task Evaluation Questionnaire into Brazilian Portuguese.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023
Beauty is in the eye of the beholder - An Experience Report on Evaluating Aesthetics of a Design System for HUDs in EUD Serious Games.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023
2022
A Systematic Mapping on Player's Profiles: Motivations, Behavior, and Personality Characteristics.
J. Interact. Syst., October, 2022
Softw. Qual. J., 2022
Usability evaluation of multimodal interactive virtual environments for learners who are blind: An empirical investigation.
Int. J. Hum. Comput. Stud., 2022
Not the Same Everywhere: Comparing the Scope and Definition of User Experience between the Brazilian and International Communities.
Int. J. Hum. Comput. Interact., 2022
Proceedings of the 21st Brazilian Symposium on Computer Games and Digital Entertainment, 2022
Telling your own story: design and evaluation of a storytelling mechanic in a platform for serious games authoring.
Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems, 2022
Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems, 2022
Longitudinal user experience studies in the IoT domain: a brief panorama and challenges to overcome.
Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems, 2022
2021
UES-Br: Translation and Cross-Cultural Adaptation of the User Engagement Scale for Brazilian Portuguese.
Proc. ACM Hum. Comput. Interact., 2021
Proceedings of the SBQS '21: XX Brazilian Symposium on Software Quality, Virtual Event, Brazil, November 8, 2021
Flying colors: Using color blindness simulations in the development of accessible mobile games.
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021
VALERIE: A Guide to Qualitative Evaluation of Player Experience in Location-Based Games Using Interviews.
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021
To Each Their Own (Type): A Systematic Mapping Study on Player's Motivations, Behavior, and Personality Characteristics.
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021
Proceedings of the Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030, 2021
2020
O&M Indoor Virtual Environments for People Who Are Blind: A Systematic Literature Review.
ACM Trans. Access. Comput., 2020
Considering human factors in the evaluation and redesign of an application for harm reduction to drug users.
Proceedings of the 19th Brazilian Symposium on Software Quality, 2020
Contextual Requirements Elicitation through the Combination of Interviews, Scenarios and Visual Artifacts.
Proceedings of the 19th Brazilian Symposium on Software Quality, 2020
Mobili: Development and Use of a Usability Checklist for Mobile Games and Applications.
Proceedings of the 19th Brazilian Symposium on Software Quality, 2020
It's (almost) done, I just need to evaluate it!: getting specialized feedback from the brazilian HCI community.
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020
Proceedings of the ICSE-NIER 2020: 42nd International Conference on Software Engineering, New Ideas and Emerging Results, Seoul, South Korea, 27 June, 2020
2019
Proceedings of the Testing Software and Systems, 2019
Integrating HCI Perspective into a Mobile Software Development Team: Strategies and lessons from the field.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019
Design and evaluation of mobile applications for people with visual impairments: a compilation of usable accessibility guidelines.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019
Scope and definition of user experience in Brazil: a survey to explore community's perspectives.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019
What are we talking about when we talk about location-based games evaluation?: a systematic mapping study.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019
Which Instrument Should I Use? Supporting Decision-Making About the Evaluation of User Experience.
Proceedings of the Design, User Experience, and Usability. Practice and Case Studies, 2019
Proceedings of the Universal Access in Human-Computer Interaction. Multimodality and Assistive Environments, 2019
2018
CLUE: A Usability Evaluation Checklist for Multimodal Video Game Field Studies with Children Who Are Blind.
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018
2017
Recommendations for the Design of Urban Mobility Applications Based on the Study of the User Experience.
Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems, 2017
User Experience Evaluation for User Interface Redesign: A Case Study on a Bike Sharing Application.
Proceedings of the Design, User Experience, and Usability: Understanding Users and Contexts, 2017
Proceedings of the Universal Access in Human-Computer Interaction. Designing Novel Interactions, 2017
Proceedings of the Semantic Web: ESWC 2017 Satellite Events - ESWC 2017 Satellite Events, Portorož, Slovenia, May 28, 2017
Investigating the Mode in Multimodal Video Games: Usability Issues for Learners who are Blind.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Proceedings of the 31st Annual ACM Symposium on Applied Computing, 2016
Usability and UX Evaluation of a Mobile Social Application to Increase Students-Faculty Interactions.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016
2015
Proceedings of the 21st Brazilian Symposium on Multimedia and the Web, 2015
Dimensions for the design and evaluation of multimodal videogames for the cognition of people who are blind.
Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems, 2015
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015
2012
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems, 2012