Tica Lin

Orcid: 0000-0002-2860-0871

According to our database1, Tica Lin authored at least 20 papers between 2020 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2025
Sportify: Question Answering with Embedded Visualizations and Personified Narratives for Sports Video.
IEEE Trans. Vis. Comput. Graph., January, 2025

2024
This is the Table I Want! Interactive Data Transformation on Desktop and in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., August, 2024

VIRD: Immersive Match Video Analysis for High-Performance Badminton Coaching.
IEEE Trans. Vis. Comput. Graph., January, 2024

RL-L: A Deep Reinforcement Learning Approach Intended for AR Label Placement in Dynamic Scenarios.
IEEE Trans. Vis. Comput. Graph., January, 2024

psudo: Exploring Multi-Channel Biomedical Image Data with Spatially and Perceptually Optimized Pseudocoloring.
Comput. Graph. Forum, 2024

DepBoxia: Depth Perception Training in Boxing, an Immersive Approach.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

PanoCoach: Enhancing Tactical Coaching and Communication in Soccer with Mixed-Reality Telepresence.
Proceedings of the Companion Proceedings of the 2024 Conference on Interactive Surfaces and Spaces, 2024

GenLens: A Systematic Evaluation of Visual GenAI Model Outputs.
Proceedings of the 17th IEEE Pacific Visualization Conference, 2024

2023
Labeling Out-of-View Objects in Immersive Analytics to Support Situated Visual Searching.
IEEE Trans. Vis. Comput. Graph., March, 2023

The Quest for : Embedded Visualization for Augmenting Basketball Game Viewing Experiences.
IEEE Trans. Vis. Comput. Graph., 2023

AtomXR: Streamlined XR Prototyping with Natural Language and Immersive Physical Interaction.
CoRR, 2023

RL-LABEL: A Deep Reinforcement Learning Approach Intended for AR Label Placement in Dynamic Scenarios.
CoRR, 2023

The Ball is in Our Court: Conducting Visualization Research With Sports Experts.
IEEE Computer Graphics and Applications, 2023

XR Input Error Mediation for Hand-Based Input: Task and Context Influences a User's Preference.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

iBall: Augmenting Basketball Videos with Gaze-moderated Embedded Visualizations.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
The Ball is in Our Court: Conducting Visualization Research with Sports Experts.
CoRR, 2022

The Quest for Omnioculars: Embedded Visualization for Augmenting Basketball Game Viewing Experiences.
CoRR, 2022

2021
Towards an Understanding of Situated AR Visualization for Basketball Free-Throw Training.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021


2020
SportsXR - Immersive Analytics in Sports.
CoRR, 2020


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