Tica Lin
Orcid: 0000-0002-2860-0871
According to our database1,
Tica Lin
authored at least 20 papers
between 2020 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2024
This is the Table I Want! Interactive Data Transformation on Desktop and in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., August, 2024
IEEE Trans. Vis. Comput. Graph., January, 2024
RL-L: A Deep Reinforcement Learning Approach Intended for AR Label Placement in Dynamic Scenarios.
IEEE Trans. Vis. Comput. Graph., January, 2024
Sportify: Question Answering with Embedded Visualizations and Personified Narratives for Sports Video.
CoRR, 2024
psudo: Exploring Multi-Channel Biomedical Image Data with Spatially and Perceptually Optimized Pseudocoloring.
Comput. Graph. Forum, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
PanoCoach: Enhancing Tactical Coaching and Communication in Soccer with Mixed-Reality Telepresence.
Proceedings of the Companion Proceedings of the 2024 Conference on Interactive Surfaces and Spaces, 2024
Proceedings of the 17th IEEE Pacific Visualization Conference, 2024
2023
Labeling Out-of-View Objects in Immersive Analytics to Support Situated Visual Searching.
IEEE Trans. Vis. Comput. Graph., March, 2023
The Quest for : Embedded Visualization for Augmenting Basketball Game Viewing Experiences.
IEEE Trans. Vis. Comput. Graph., 2023
AtomXR: Streamlined XR Prototyping with Natural Language and Immersive Physical Interaction.
CoRR, 2023
RL-LABEL: A Deep Reinforcement Learning Approach Intended for AR Label Placement in Dynamic Scenarios.
CoRR, 2023
IEEE Computer Graphics and Applications, 2023
XR Input Error Mediation for Hand-Based Input: Task and Context Influences a User's Preference.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
CoRR, 2022
The Quest for Omnioculars: Embedded Visualization for Augmenting Basketball Game Viewing Experiences.
CoRR, 2022
2021
Towards an Understanding of Situated AR Visualization for Basketball Free-Throw Training.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020