Tibor Balogh
Orcid: 0000-0002-5083-851X
According to our database1,
Tibor Balogh
authored at least 29 papers
between 2005 and 2023.
Collaborative distances:
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Bibliography
2023
Connected without disconnection: Overview of light field metaverse applications and their quality of experience.
Displays, July, 2023
How I Met Your V2X Sensor Data: Analysis of Projection-Based Light Field Visualization for Vehicle-to-Everything Communication Protocols and Use Cases.
Sensors, February, 2023
2022
The effect of angular resolution and 3D rendering on the perceived quality of the industrial use cases of light field visualization.
Proceedings of the 16th International Conference on Signal-Image Technology & Internet-Based Systems, 2022
2021
The Perceptually-Supported and the Subjectively-Preferred Viewing Distance of Projection-Based Light Field Displays.
Proceedings of the International Conference on 3D Immersion, 2021
Proceedings of the International Conference on 3D Immersion, 2021
2018
IEEE Trans. Broadcast., 2018
Proceedings of the 7th European Workshop on Visual Information Processing, 2018
Proceedings of the 26th European Signal Processing Conference, 2018
2017
Proceedings of the Stereoscopic Displays and Applications XXVIII, Burlingame, CA, USA, January 29, 2017
2016
The Effect of Light Field Reconstruction and Angular Resolution Reduction on the Quality of Experience.
Proceedings of the 12th International Conference on Signal-Image Technology & Internet-Based Systems, 2016
Performance comparison of subjective assessment methodologies for Light Field Displays.
Proceedings of the 2016 IEEE International Symposium on Signal Processing and Information Technology, 2016
Perceived quality of angular resolution for light field displays and the validy of subjective assessment.
Proceedings of the International Conference on 3D Imaging, 2016
Subjective quality assessment of zooming levels and image reconstructions based on region of interest for light field displays.
Proceedings of the International Conference on 3D Imaging, 2016
Project iMARECULTURE: Advanced VR, iMmersive Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritagE.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016
Perceptual Quality of Reconstructed Medical Images on Projection-Based Light Field Displays.
Proceedings of the eHealth 360°, 2016
2015
Real-time adaptive content retargeting for live multi-view capture and light field display.
Vis. Comput., 2015
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015
2014
Proceedings of the 3DTV-Conference 2014: The True Vision, 2014
Proceedings of the 3DTV-Conference 2014: The True Vision, 2014
Proceedings of the 3DTV-Conference 2014: The True Vision, 2014
2013
Proceedings of the Stereoscopic Displays and Applications XXIV, 2013
Proceedings of the Emerging Technologies for 3D Video: Creation, 2013
2010
Proceedings of the Real-Time Image and Video Processing 2010, 2010
2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
Proceedings of the 1st International ICST Conference on Immersive Telecommunications & Workshops, 2007
2006
Proceedings of the IEEE Virtual Reality Conference, 2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
2005
A Scalable Hardware and Software System for the Holographic Display of Interactive Graphics Applications.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005