Tiare M. Feuchtner

Orcid: 0000-0002-9922-5538

Affiliations:
  • University of Konstanz, Germany
  • Aarhus University, Denmark


According to our database1, Tiare M. Feuchtner authored at least 30 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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PhD thesis 
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Bibliography

2024
Enriching Industrial Training Experience in Virtual Reality with Pseudo-Haptics and Vibrotactile Stimulation.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

Eye-Hand Movement of Objects in Near Space Extended Reality.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

Eye-Hand Movement of Objects in Near Space.
Proceedings of the Companion Proceedings of the 2024 Conference on Interactive Surfaces and Spaces, 2024

RoboVisAR: Immersive Authoring of Condition-based AR Robot Visualisations.
Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024

2023
ARound the Smartphone: Investigating the Effects of Virtually-Extended Display Size on Spatial Memory.
Dataset, February, 2023

CADTrack: Instructions and Support for Orientation Disambiguation of Near-Symmetrical Objects.
Proc. ACM Hum. Comput. Interact., 2023

Group Adapted Avatar Recommendations for Exergames.
Proceedings of the Adjunct Proceedings of the 31st ACM Conference on User Modeling, 2023

Opportunities and Challenges of Hybrid User Interfaces for Optimization of Mixed Reality Interfaces.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Challenges and Opportunities for Collaborative Immersive Analytics with Hybrid User Interfaces.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

AR-supported Human-Robot Collaboration: Facilitating Workspace Awareness and Parallelized Assembly Tasks.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Colibri: A Toolkit for Rapid Prototyping of Networking Across Realities.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

ARound the Smartphone: Investigating the Effects of Virtually-Extended Display Size on Spatial Memory.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Impact of Information Placement and User Representations in VR on Performance and Embodiment.
IEEE Trans. Vis. Comput. Graph., 2022

Supporting workspace awareness in remote assistance through a flexible multi-camera system and Augmented Reality awareness cues.
J. Vis. Commun. Image Represent., 2022

Complementary interfaces for visual computing.
it Inf. Technol., 2022

Adapting visualizations and interfaces to the user.
it Inf. Technol., 2022

Arrow, Bézier Curve, or Halos? - Comparing 3D Out-of-View Object Visualization Techniques for Handheld Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

2021
User Representations in Human-Computer Interaction.
Hum. Comput. Interact., 2021

Transitional Interfaces in Mixed and Cross-Reality: A new frontier?
Proceedings of the ISS '21: Interactive Surfaces and Spaces, Łódź, Poland, November 14, 2021

XRgonomics: Facilitating the Creation of Ergonomic 3D Interfaces.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Design and Evaluation of a VR Training Simulation for Pump Maintenance Based on a Use Case at Grundfos.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Designing for Heterogeneous Cross-Device Collaboration and Social Interaction in Virtual Reality.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Design and Evaluation of a VR Training Simulation for Pump Maintenance.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

"In VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Digital Assistance for Quality Assurance: Augmenting Workspaces Using Deep Learning for Tracking Near-Symmetrical Objects.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

2018
Designing for Hand Ownership in Interaction with Virtual and Augmented Reality
PhD thesis, 2018

Ownershift: Facilitating Overhead Interaction in Virtual Reality with an Ownership-Preserving Hand Space Shift.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

2017
Extending the Body for Interaction with Reality.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Interruption and pausing of public display games.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

2014
Drunken ed: a balance game for public large screen displays.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014


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