Tiannan Chen
According to our database1,
Tiannan Chen
authored at least 4 papers
between 2016 and 2020.
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Bibliography
2020
Chaos Cards: Creating Novel Digital Card Games through Grammatical Content Generation and Meta-Based Card Evaluation.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
2018
GIGL: A Domain Specific Language for Procedural Content Generation with Grammatical Representations.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
2016
MOF: creating an educational game on nanotechnology through simulation-driven optimization.
Proceedings of the 9th International Conference on Motion in Games, 2016