Tiago Martins
Orcid: 0000-0003-2638-237X
According to our database1,
Tiago Martins
authored at least 63 papers
between 2006 and 2024.
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Bibliography
2024
Physioland: a motivational complement of physical therapy for patients with neurological diseases.
Multim. Tools Appl., January, 2024
Explainable Artificial Intelligence (XAI): A Systematic Literature Review on Taxonomies and Applications in Finance.
IEEE Access, 2024
Proceedings of the Thirty-Third International Joint Conference on Artificial Intelligence, 2024
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2024
Proceedings of the Artificial Intelligence in Music, Sound, Art and Design, 2024
Expanding Design Horizons: Evolutionary Tool for Parametric Design Exploration with Interactive and CLIP-Based Evaluation.
Proceedings of the Progress in Artificial Intelligence, 2024
Proceedings of the Progress in Artificial Intelligence, 2024
2023
Proceedings of the Artificial Intelligence in Music, Sound, Art and Design, 2023
Proceedings of the Artificial Intelligence in Music, Sound, Art and Design, 2023
Proceedings of the Progress in Artificial Intelligence, 2023
2022
Enhanced Modbus/TCP Security Protocol: Authentication and Authorization Functions Supported.
Sensors, 2022
Using Computational Approaches in Visual Identity Design: A Visual Identity for the Design and Multimedia Courses of Faculty of Sciences and Technology of University of Coimbra.
CoRR, 2022
Proceedings of the Genetic Programming Theory and Practice XIX [GPTP 2022], 2022
Proceedings of the GECCO '22: Genetic and Evolutionary Computation Conference, Companion Volume, Boston, Massachusetts, USA, July 9, 2022
Proceedings of the GECCO '22: Genetic and Evolutionary Computation Conference, Companion Volume, Boston, Massachusetts, USA, July 9, 2022
Proceedings of the Artificial Intelligence in Music, Sound, Art and Design, 2022
2021
TheraTrousers: Reactive wearable for playful therapeutic self-empowerment: Wearable for Therapeutic Exercising.
Proceedings of the ISWC 2021: Proceedings of the 2021 ACM International Symposium on Wearable Computers, 2021
Proceedings of the GECCO '21: Genetic and Evolutionary Computation Conference, 2021
Proceedings of the Applications of Evolutionary Computation, 2021
Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, 2021
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021
2020
Physioland - A serious game for physical rehabilitation of patients with neurological diseases.
Entertain. Comput., 2020
Proceedings of the MM '20: The 28th ACM International Conference on Multimedia, 2020
Proceedings of the Eleventh International Conference on Computational Creativity, 2020
Proceedings of the Artificial Intelligence in Music, Sound, Art and Design, 2020
2019
Evolving Stencils for Typefaces: Combining Machine Learning, User's Preferences and Novelty.
Complex., 2019
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2019
Proceedings of the ARTECH 2019: 9th International Conference on Digital and Interactive Arts, 2019
2018
Int. J. Creative Interfaces Comput. Graph., 2018
Proceedings of the 22nd International Conference Information Visualisation, 2018
Proceedings of the Computational Intelligence in Music, Sound, Art and Design, 2018
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018
2017
Analysis of the bonding process and materials optimization for mitigating the Yellow Border defect on optically bonded automotive display panels.
Displays, 2017
Configuration, programming and implementation of 3 Smart Water network wireless sensor nodes for assessing the water quality.
Proceedings of the 2017 IEEE SmartWorld, 2017
Physioland - A Serious Game for Rehabilitation of Patients with Neurological Diseases.
Proceedings of the Online Engineering & Internet of Things, 2017
Proceedings of the 8th Augmented Human International Conference, 2017
2016
Integrated Solution of a Back Office System for Serious Games Targeted at Physiotherapy.
Int. J. Comput. Games Technol., 2016
Int. J. Adv. Corp. Learn., 2016
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016
Proceedings of the Seventh International Conference on Computational Creativity, 2016
Proceedings of the 2016 on Genetic and Evolutionary Computation Conference, Denver, CO, USA, July 20, 2016
Proceedings of the Workshop on Computational Creativity, 2016
2015
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2015
Proceedings of the Conference on ENTERprise Information Systems/International Conference on Project MANagement/Conference on Health and Social Care Information Systems and Technologies, 2015
2014
Proceedings of the Serious Games Development and Applications, 2014
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2014
2013
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013
Application for physiotherapy and tracking of patients with neurological diseases - Preliminary studies.
Proceedings of the IEEE 2nd International Conference on Serious Games and Applications for Health, 2013
2012
An Urban Ontology to Generate Collaborative Virtual Environments for Municipal Planning and Management.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012
2011
Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health, 2011
2010
Proceedings of the Global Security, Safety, and Sustainability, 2010
2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
2008
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2006
InAuthoring environment: interfaces for creating spatial stories and gaming activities.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006