Tiago Machado
Orcid: 0000-0002-3628-9454
According to our database1,
Tiago Machado
authored at least 19 papers
between 2006 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2024
IEEE Trans. Games, March, 2024
2023
Proceedings of the IEEE Conference on Games, 2023
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023
2022
Analysis of the Objective Internal Load in Portuguese Skydivers in the First Jump of the Day.
Sensors, 2022
2021
Proceedings of the Intelligent Systems Design and Applications, 2021
2020
Gaming4All: Reflecting on Diversity, Equity, and Inclusion for Game-Based Engineering Education.
Proceedings of the IEEE Frontiers in Education Conference, 2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Preliminary Development and Evaluation of the Mini Player Experience Inventory (mPXI).
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019
Kwiri - What, When, Where and Who: Everything You Ever Wanted to Know About Your Game But Didn't Know How to Ask.
Proceedings of the 2nd Workshop on Knowledge Extraction from Games co-located with 33rd AAAI Conference on Artificial Intelligence, 2019
2018
Blue sky ideas in artificial intelligence education from the EAAI 2017 new and future AI educator program.
AI Matters, 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the 2018 IEEE Congress on Evolutionary Computation, 2018
2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
2013
Design of a Self-standing Multimedia Enriched Projector to enhance teaching experience in classroom in Brazilian public schools.
Revista Brasileira de Informática na Educ., 2013
2006
Proceedings of the Information Technology For Balanced Manufacturing Systems, 2006