Tiago Machado

Orcid: 0000-0002-3628-9454

According to our database1, Tiago Machado authored at least 19 papers between 2006 and 2024.

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Bibliography

2024
Procedural Content Generation via Knowledge Transformation (PCG-KT).
IEEE Trans. Games, March, 2024

2023
Exploring the Role of AI-Generated Feedback Tangential to Learning Outcomes.
Proceedings of the IEEE Conference on Games, 2023

Cautious Curiosity: A Novel Approach to a Human-Like Gameplay Agent.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023

2022
Analysis of the Objective Internal Load in Portuguese Skydivers in the First Jump of the Day.
Sensors, 2022

2021
Enhancing Photography Management Through Automatically Extracted Metadata.
Proceedings of the Intelligent Systems Design and Applications, 2021

2020
Gaming4All: Reflecting on Diversity, Equity, and Inclusion for Game-Based Engineering Education.
Proceedings of the IEEE Frontiers in Education Conference, 2020

Automatic Critical Mechanic Discovery Using Playtraces in Video Games.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Preliminary Development and Evaluation of the Mini Player Experience Inventory (mPXI).
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Learning from Gamettes: Imitating Human Behavior in Supply Chain Decisions.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Automatic Critical Mechanic Discovery in Video Games.
CoRR, 2019

Pitako - Recommending Game Design Elements in Cicero.
Proceedings of the IEEE Conference on Games, 2019

Evaluation of a Recommender System for Assisting Novice Game Designers.
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019

Kwiri - What, When, Where and Who: Everything You Ever Wanted to Know About Your Game But Didn't Know How to Ask.
Proceedings of the 2nd Workshop on Knowledge Extraction from Games co-located with 33rd AAAI Conference on Artificial Intelligence, 2019

2018
Blue sky ideas in artificial intelligence education from the EAAI 2017 new and future AI educator program.
AI Matters, 2018

AtDELFI: automatically designing legible, full instructions for games.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

AI-Assisted Game Debugging with Cicero.
Proceedings of the 2018 IEEE Congress on Evolutionary Computation, 2018

2017
SeekWhence a retrospective analysis tool for general game design.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

2013
Design of a Self-standing Multimedia Enriched Projector to enhance teaching experience in classroom in Brazilian public schools.
Revista Brasileira de Informática na Educ., 2013

2006
On the Assembly line: A View from Industrial Sociology.
Proceedings of the Information Technology For Balanced Manufacturing Systems, 2006


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