Tiago Barros Pontes e Silva
Orcid: 0000-0003-2149-5973
According to our database1,
Tiago Barros Pontes e Silva
authored at least 12 papers
between 2014 and 2023.
Collaborative distances:
Collaborative distances:
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Bibliography
2023
Proceedings of the Entertainment Computing - ICEC 2023, 2023
Applicability of Psychophysiological and Perception Data for Mapping Strategies in League of Legends - An Exploratory Study.
Proceedings of the HCI in Games, 2023
2022
Dynamic Difficulty Adjustment in Digital Games: Comparative Study Between Two Algorithms Using Electrodermal Activity Data.
Proceedings of the HCI in Games, 2022
2021
Species in Morphogenesis: Introducing Symbiogenesis as an Additional Method for the Evolutionary Process of an Artwork.
Proceedings of the 2021 Conference on Artificial Life, 2021
Game Design, Creativity and e-Learning: The Challenges of Beginner Level Immersive Language Learning Games.
Proceedings of the HCI in Games: Serious and Immersive Games, 2021
Dynamic Difficulty Adjustment Using Performance and Affective Data in a Platform Game.
Proceedings of the HCI International 2021 - Late Breaking Papers: Design and User Experience, 2021
2020
A Tool to Support Players Affective States Assessment Based on Facial Expressions Analysis.
Proceedings of the HCI in Games, 2020
Analysis of Clustering Techniques in MMOG with Restricted Data: The Case of Final Fantasy XIV.
Proceedings of the Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 2020
2019
Proceedings of the Design, User Experience, and Usability. User Experience in Advanced Technological Environments, 2019
2017
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017
2014
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014