Thuong N. Hoang
Orcid: 0000-0001-7354-260XAffiliations:
- University of Melbourne, Australia
- University of South Australia, Australia (former)
According to our database1,
Thuong N. Hoang
authored at least 68 papers
between 2008 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Single-stage object detector with attention mechanism for squamous cell carcinoma feature detection using histopathological images.
Multim. Tools Appl., March, 2024
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Synchronised View: A Comparison of Mixed Reality Annotations for Skilled Movement Training.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Volumetric Hybrid Workspaces: Interactions with Objects in Remote and Co-located Telepresence.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
TOTPAuth: A Time-based One Time Password Authentication Proof-of-Concept against Metaverse User Identity Theft.
Proceedings of the IEEE International Conference on Metaverse Computing, 2023
Report on the 4th Workshop on Human-Centric Software Engineering & Cyber Security (HCSE&CS 2023).
Proceedings of the 38th IEEE/ACM International Conference on Automated Software Engineering, ASE 2023, 2023
A Systematic Review of Immersive Technologies for Physical Training in Fitness and Sports.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Measuring Cognitive Load: Leveraging fNIRS and Machine Learning for Classification of Workload Levels.
Proceedings of the Neural Information Processing - 30th International Conference, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Report on the 2nd Workshop on Human Centric Software Engineering & Cyber Security (HCSE&CS 2021).
ACM SIGSOFT Softw. Eng. Notes, 2022
Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2022
An Evaluation of Virtual Reality Maintenance Training for Industrial Hydraulic Machines.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
InstaVarjoLive: An Edge-Assisted 360 Degree Video Live Streaming for Virtual Reality Testbed.
Proceedings of the 18th International Conference on Mobility, Sensing and Networking, 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022
2021
User experience factors, a comparative study of cultural heritage interactive technologies in developing and developed countries.
New Rev. Hypermedia Multim., 2021
Identification of Usability Issues of Interactive Technologies in Cultural Heritage through Heuristic Evaluations and Usability Surveys.
Multimodal Technol. Interact., 2021
Immersive Collaborative VR Application Design: A Case Study of Agile Virtual Design Over Distance.
Int. J. Gaming Comput. Mediat. Simulations, 2021
Proceedings of the 36th IEEE/ACM International Conference on Automated Software Engineering, 2021
An Evaluation of Virtual Reality for Fear Arousal Safety Training in the Construction Industry.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Developing Design Guidelines for Virtual Reality based Decision-Making Training for Team Sports.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Surrogate-Aloud: A Human Surrogate Method for Remote Usability Evaluation and Ideation in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Edge4Emotion: An Edge Computing based Multi-source Emotion Recognition Platform for Human-Centric Software Engineering.
Proceedings of the 21st IEEE/ACM International Symposium on Cluster, 2021
2020
Proc. ACM Hum. Comput. Interact., 2020
Physiotherapy Over a Distance: The Use of Wearable Technology for Video Consultations in Hospital Settings.
ACM Trans. Comput. Heal., 2020
Proceedings of the IEEE/WIC/ACM International Joint Conference on Web Intelligence and Intelligent Agent Technology, 2020
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
Edge4Real: A Cost-Effective Edge Computing based Human Behaviour Recognition System for Human-Centric Software Engineering.
Proceedings of the 35th IEEE/ACM International Conference on Automated Software Engineering, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
Proc. ACM Hum. Comput. Interact., 2019
Proceedings of the Thirteenth International Conference on Tangible, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
"What's Happening at that Hip?": Evaluating an On-body Projection based Augmented Reality System for Physiotherapy Classroom.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019
2018
An evaluation of multimodal interaction techniques for 3D layout constraint solver in a desktop-based virtual environment.
Virtual Real., 2018
Alternating Reality: An Interweaving Narrative of Physical and Virtual Cultural Exhibitions.
Presence Teleoperators Virtual Environ., 2018
Robust Tracking Through the Design of High Quality Fiducial Markers: An Optimization Tool for ARToolKit.
IEEE Access, 2018
Proceedings of the IEEE International Conference on Teaching, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Manipulating Reality?: Designing and Deploying Virtual Reality in Sensitive Settings.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018
Body as a Canvas: An Exploration on the Role of the Body as Display of Digital Information.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018
2017
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 2: HUCAPP, Porto, Portugal, February 27, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
SoPhy: A Wearable Technology for Lower Limb Assessment in Video Consultations of Physiotherapy.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017
2016
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016
Onebody: Remote Posture Guidance System using First Person View in Virtual Environment.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016
Proceedings of the International Symposium on Interactive Technology and Ageing Populations, 2016
Doctor, Can You See My Squats?: Understanding Bodily Communication in Video Consultations for Physiotherapy.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
2015
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015
2013
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Passive Deformable Haptic glove to support 3D interactions in mobile augmented reality environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Proceedings of the 23rd International Conference on Artificial Reality and Telexistence, 2013
2012
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012
2010
Augmented Viewport: An action at a distance technique for outdoor AR using distant and zoom lens cameras.
Proceedings of the 14th IEEE International Symposium on Wearable Computers (ISWC 2010), 2010
2009
Proceedings of the 13th IEEE International Symposium on Wearable Computers (ISWC 2009), 2009
Proceedings of the Science & Technology Proceedings, 2009
Proceedings of the User Interfaces 2009, Tenth Australasian User Interface Conference, 2009
2008
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008