Thrasyvoulos Tsiatsos
Orcid: 0000-0002-4946-9585
According to our database1,
Thrasyvoulos Tsiatsos
authored at least 135 papers
between 1999 and 2024.
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Bibliography
2024
Comput., March, 2024
EPICommunity Platform: Towards an Academic Social Network Designed for Researchers by Researchers.
Proceedings of the Social Computing and Social Media, 2024
Proceedings of the IEEE Global Engineering Education Conference, 2024
Proceedings of the IEEE Global Engineering Education Conference, 2024
2023
Exploring the impact of chat-based collaborative activities and SRL-focused interventions on students' self-regulation profiles, participation in collaborative activities, retention, and learning in MOOCs.
Int. J. Comput. Support. Collab. Learn., September, 2023
Academic Program Simulation Tool A new approach to strategic planning in higher education.
Proceedings of the 15th International Conference on Education Technology and Computers, 2023
Proceedings of the IEEE Global Engineering Education Conference, 2023
2022
Usability Evaluation of an Adaptive Serious Game Prototype Based on Affective Feedback.
Inf., 2022
Examining the effect of interaction analysis on supporting students' motivation and learning strategies in online blog-based secondary education programming courses.
Interact. Learn. Environ., 2022
Proceedings of the Learning in the Age of Digital and Green Transition, 2022
2021
A Life-Long Learning Education Passport Powered by Blockchain Technology and Verifiable Digital Credentials: The BlockAdemiC Project.
Proceedings of the Software Engineering and Formal Methods. SEFM 2021 Collocated Workshops, 2021
Proceedings of the PCI 2021: 25th Pan-Hellenic Conference on Informatics, Volos, Greece, November 26, 2021
Proceedings of the New Realities, Mobile Systems and Applications, 2021
Preliminary Evaluation of a Platform Integrating a VCOP to Prevent Abuse in Sports and a Whistleblowing Service.
Proceedings of the New Realities, Mobile Systems and Applications, 2021
Proceedings of the New Realities, Mobile Systems and Applications, 2021
Proceedings of the New Realities, Mobile Systems and Applications, 2021
Design and Implementation of an Online European Network for Monitoring Fitness in Youth.
Proceedings of the New Realities, Mobile Systems and Applications, 2021
2020
Int. J. Eng. Pedagog., 2020
Proceedings of the Cross Reality and Data Science in Engineering, 2020
Proceedings of the Cross Reality and Data Science in Engineering, 2020
The 3D Motion Capturing Process of Greek Traditional Dance "Syrtos in Three" and a Proposed Method for the Sex Identification of Performing Dancers (Terpsichore Project).
Proceedings of the Cross Reality and Data Science in Engineering, 2020
MOOCs in Higher Education: A Study on the Learning Effectiveness, Quality and Usability of a SPOC on Introduction to Programming.
Proceedings of the PCI 2020: 24th Pan-Hellenic Conference on Informatics, 2020
Enriching Synchronous Collaboration in Online Courses with Configurable Conversational Agents.
Proceedings of the Intelligent Tutoring Systems - 16th International Conference, 2020
2019
Greek Traditional Dances Capturing and a Kinematic Analysis Approach of the Greek Traditional Dance "Syrtos" (Terpsichore Project).
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019
Towards a Learning Analytics Dashboard for Collaborative Conversational Agent Activities in MOOCs.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019
Users' and Experts' Evaluation of TARGET: A Serious Game for Mitigating Performance Enhancement Culture in Youth.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019
New Era of the Nano-Electronic Devices - One of the Most Adaptive Learning Areas for the Next Period.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019
Developing Communities of Practice to Maximize the Usability and Impact of Clean Sport Education in Europe: IMPACT Project.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019
Designing Conversational Agent Interventions that Support Collaborative Chat Activities in MOOCs.
Proceedings of Work in Progress Papers of the Research, 2019
Proceedings of the Chatbot Research and Design - Third International Workshop, 2019
2018
Architecture and interaction protocol for pedagogical-empathic agents in 3D virtual learning environments.
Multim. Tools Appl., 2018
Interaction Analysis for Supporting Students' Self-Regulation during Blog-based CSCL Activities.
J. Educ. Technol. Soc., 2018
Proceedings of the Learning With MOOCS, 2018
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018
The Effects of 8-Week Plyometric Training on Tennis Agility Performance, Improving Evaluation Throw the Makey Makey.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018
Design, Development and Evaluation of a MOOC Platform to Support Dual Career of Athletes (GOAL Project).
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018
A Serious Game Approach in Mitigating Performance Enhancement Culture in Youth (GAME Project).
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018
Work-in-Progress: SenseExpress, It Sounds Greek to Me but I Can Imagine How You Feel.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018
Proceedings of the Advances in Internet, 2018
2017
Game-based assessment: investigating the impact on test anxiety and exam performance.
J. Comput. Assist. Learn., 2017
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017
The Effect of a 12 Week Reaction Time Training Using Active Video Game Tennis Attack on Reaction Time and Tennis Performance.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017
Gamified and Online Activities for Learning to Support Dual Career of Athletes (GOAL).
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017
Evaluation of a Blog-Based Learning Analytics Tool: A Case Study Focusing on Teachers.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017
Case Study: Integrating Computational Thinking into the Introductory Course of Computer Science via the Use of the Programming Language Python.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
2016
Int. J. Game Based Learn., 2016
VLEs, social stories and children with autism: A prototype implementation and evaluation.
Educ. Inf. Technol., 2016
Exploring the potential of programming tasks to benefit patients with mild cognitive impairment.
Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2016
An Investigation of Conversational Agent Interventions Supporting Historical Reasoning in Primary Education.
Proceedings of the Intelligent Tutoring Systems - 13th International Conference, 2016
2015
Int. J. Game Based Learn., 2015
Panic in the gallery: An online educational game for art history: Design and evaluation of a matching game.
Proceedings of the 6th International Conference on Information, 2015
Proceedings of the 6th International Conference on Information, 2015
2014
Evaluation Plan and Preliminary Evaluation of a Network of Remote Labs in the Maghrebian Countries.
Int. J. Online Eng., 2014
Implementing Advanced Characteristics of X3D Collaborative Virtual Environments for Supporting e-Learning: The Case of EVE Platform.
Int. J. Distance Educ. Technol., 2014
A Configurable Conversational Agent to Trigger Students' Productive Dialogue: A Pilot Study in the CALL Domain.
Int. J. Artif. Intell. Educ., 2014
Advanced Bio-Feedback and Collaborative Techniques to Support Caregivers of Alzheimer Patients.
Proceedings of the 2014 International Conference on Intelligent Networking and Collaborative Systems, 2014
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
Supporting Students by Using Interaction Analysis Tools in Educational Group Blogging: A Case Study of the GIANT Tool.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
Comparing Data from a Computer Based Intervention Program for Patients with Alzheimer's Disease.
Proceedings of the Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality, 2014
Proceedings of the 2014 IEEE Global Engineering Education Conference, 2014
Motivating computer science students by facilitating inderdisciplinary educational activities: exploitation of a 3D educational game for marketing.
Proceedings of the 2014 IEEE Global Engineering Education Conference, 2014
2013
Teachers' support using interaction analysis and visualization tools in educational group blogging.
Proceedings of the IEEE Global Engineering Education Conference, 2013
2012
Performance improvement of Distributed Virtual Environments by exploiting objects' attributes.
Virtual Real., 2012
Simul. Model. Pract. Theory, 2012
A Comparison of 3D Collaborative Virtual Learning Environments: OpenSim vs. Second Life.
Int. J. e Collab., 2012
Proceedings of the 2012 Fourth International Conference on Intelligent Networking and Collaborative Systems, 2012
Utilizing Multiplayer Video Game Design Principles to Enhance the Educational Experience in 3D Virtual Computer Supported Collaborative Learning Environments.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
Utilizing Virtual Worlds for Game Based Learning: Grafica, a 3D Educational Game in Second Life.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
2011
Selecting and Evaluating a Learning Management System: A Moodle Evaluation Based on Instructors and Students.
Int. J. Distance Educ. Technol., 2011
Proceedings of the 15th Panhellenic Conference on Informatics, 2011
2010
J. Educ. Technol. Soc., 2010
Comput. Educ., 2010
Collaboration in 3D Collaborative Virtual Learning Environments: Open Source vs. Proprietary Solutions.
Proceedings of the 2nd International Conference on Intelligent Networking and Collaborative Systems, 2010
Supporting Collaborative Learning Processes in CVEs by Augmenting Student Avatars, with Nonverbal Communication Features.
Proceedings of the ICALT 2010, 2010
HanimE - An H-Anim Compliant Avatar Editor for NVEs.
Proceedings of the GRAPP 2010, 2010
Proceedings of the Sixth Advanced International Conference on Telecommunications, 2010
Proceedings of the Sixth Advanced International Conference on Telecommunications, 2010
2009
Telematics Informatics, 2009
Multim. Tools Appl., 2009
Identifying best practices for supporting broadband growth: Methodology and analysis.
J. Netw. Comput. Appl., 2009
Performance evaluation of a dynamic approach for networked servers distributed virtual environments.
Proceedings of the 2009 Spring Simulation Multiconference, SpringSim 2009, 2009
Second Life and Croquet: A Comparative Study for Investigating the Support of CSCL Scenarios.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009
A Framework for H-Anim Support in NVEs.
Proceedings of the GRAPP 2009, 2009
Implementing Collaborative e-Learning Techniques in Collaborative Virtual Environments: The Case of Second Life.
Proceedings of the 2009 Fourth Balkan Conference in Informatics, 2009
Proceedings of the Fifth Advanced International Conference on Telecommunications, 2009
2008
Int. J. Web Based Learn. Teach. Technol., 2008
Large-scale deployment of distance education in computer science at the Hellenic Open University.
Int. J. Knowl. Learn., 2008
Designing 3D Collaborative Virtual Environments to Utilize the Pedagogical Benefits of CSCL.
Proceedings of the WEBIST 2008, 2008
A Review of Collaborative Virtual Environment (CVE) Evaluation Methodologies.
Proceedings of the GRAPP 2008, 2008
A SIP Spatial Audio Server for the EVE Platform.
Proceedings of the GRAPP 2008, 2008
Selecting a Networked Virtual Environment Platform and the Design of a Collaborative e-Learning Environment.
Proceedings of the 22nd International Conference on Advanced Information Networking and Applications, 2008
2007
Proceedings of the Eighth International Conference on Parallel and Distributed Computing, 2007
Business Models for Broadband Municipal Optical Networks: A Proposed Model for the Greek Case.
Proceedings of the 12th IEEE Symposium on Computers and Communications (ISCC 2007), 2007
Proceedings of the 27th International Conference on Distributed Computing Systems Workshops (ICDCS 2007 Workshops), 2007
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007
Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications, 2007
2006
Multim. Tools Appl., 2006
A platform for virtual collaboration spaces and educational communities: the case of EVE.
Multim. Syst., 2006
Comput. Animat. Virtual Worlds, 2006
Proceedings of the 2006 IEEE Challenges of Large Applications in Distributed Environments, 2006
2005
Proceedings of the Seventh IEEE International Symposium on Multimedia (ISM 2005), 2005
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005
2004
J. Netw. Comput. Appl., 2004
Proceedings of the 24th International Conference on Distributed Computing Systems Workshops (ICDCS 2004 Workshops), 2004
2003
Telematics Informatics, 2003
Proceedings of the 2003 Symposium on Applications and the Internet (SAINT 2003), 27-31 January 2003, 2003
Proceedings of the Advances in Web-Based Learning, 2003
Proceedings of the 23rd International Conference on Distributed Computing Systems Workshops (ICDCS 2003 Workshops), 2003
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003
2002
A Framework for Intelligent Virtual Training Environment: The Steps from Specification to Design.
J. Educ. Technol. Soc., 2002
Proceedings of the Advances in Web-Based Learning, First International Conference, 2002
2001
Proceedings of the 2001 IEEE International Conference on Multimedia and Expo, 2001
Architectures Supporting e-Learning through Collaborative Virtual Environments: The Case of INVITE.
Proceedings of the Proceedings IEEE International Conference on Advanced Learning Technology: Issues, 2001
2000
Telematics Informatics, 2000
Using Multi-user Distributed Virtual Environments in Education.
Proceedings of WebNet 2000 - World Conference on the WWW and Internet, San Antonio, Texas, USA, October 30, 2000
Proceedings of the 11th International Workshop on Database and Expert Systems Applications (DEXA'00), 2000
1999
Distributed Learning Environment Using Advanced Services over the Internet.
Proceedings of the Internet, Multimedia Systems and Applications, 1999
A Web-Based Distributed Environment to Support Teleteaching: Design and Implementation Issues.
Proceedings of the 10th International Workshop on Database & Expert Systems Applications, 1999