Thrasyvoulos Tsiatsos

Orcid: 0000-0002-4946-9585

According to our database1, Thrasyvoulos Tsiatsos authored at least 135 papers between 1999 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Smart Ladder for Interactive Fitness Training.
IEEE Internet Things J., May, 2024

A Comparison between Online Quizzes and Serious Games: The Case of Friend Me.
Comput., March, 2024

EPICommunity Platform: Towards an Academic Social Network Designed for Researchers by Researchers.
Proceedings of the Social Computing and Social Media, 2024

The Case of ePhos Project.
Proceedings of the IEEE Global Engineering Education Conference, 2024

Choosing the Dimension of a Serious Game: The HALT Case Study.
Proceedings of the IEEE Global Engineering Education Conference, 2024

2023
Exploring the impact of chat-based collaborative activities and SRL-focused interventions on students' self-regulation profiles, participation in collaborative activities, retention, and learning in MOOCs.
Int. J. Comput. Support. Collab. Learn., September, 2023

Academic Program Simulation Tool A new approach to strategic planning in higher education.
Proceedings of the 15th International Conference on Education Technology and Computers, 2023

Enhancing skills in bachelor classes by gamifying learning management systems.
Proceedings of the IEEE Global Engineering Education Conference, 2023

2022
Usability Evaluation of an Adaptive Serious Game Prototype Based on Affective Feedback.
Inf., 2022

Examining the effect of interaction analysis on supporting students' motivation and learning strategies in online blog-based secondary education programming courses.
Interact. Learn. Environ., 2022

Improvement and Evaluation of Serious Game "Friend Me".
Proceedings of the Learning in the Age of Digital and Green Transition, 2022

2021
A Life-Long Learning Education Passport Powered by Blockchain Technology and Verifiable Digital Credentials: The BlockAdemiC Project.
Proceedings of the Software Engineering and Formal Methods. SEFM 2021 Collocated Workshops, 2021

A low-cost AR assistant component architecture for Warehouse Management Systems.
Proceedings of the PCI 2021: 25th Pan-Hellenic Conference on Informatics, Volos, Greece, November 26, 2021

Dynamic Serious Game for Developing Programming Skills.
Proceedings of the New Realities, Mobile Systems and Applications, 2021

Preliminary Evaluation of a Platform Integrating a VCOP to Prevent Abuse in Sports and a Whistleblowing Service.
Proceedings of the New Realities, Mobile Systems and Applications, 2021

Evaluating a Serious Game for Halting Harassment and Abuse in Sports.
Proceedings of the New Realities, Mobile Systems and Applications, 2021

Evaluating a Serious Game to Promote Healthy Lifestyle in Young People.
Proceedings of the New Realities, Mobile Systems and Applications, 2021

Design and Implementation of an Online European Network for Monitoring Fitness in Youth.
Proceedings of the New Realities, Mobile Systems and Applications, 2021

2020
Virtual University and Gamification to Support Engineering Education.
Int. J. Eng. Pedagog., 2020

Towards a Flipped Optical Laboratory.
Proceedings of the Cross Reality and Data Science in Engineering, 2020


The 3D Motion Capturing Process of Greek Traditional Dance "Syrtos in Three" and a Proposed Method for the Sex Identification of Performing Dancers (Terpsichore Project).
Proceedings of the Cross Reality and Data Science in Engineering, 2020

MOOCs in Higher Education: A Study on the Learning Effectiveness, Quality and Usability of a SPOC on Introduction to Programming.
Proceedings of the PCI 2020: 24th Pan-Hellenic Conference on Informatics, 2020

Enriching Synchronous Collaboration in Online Courses with Configurable Conversational Agents.
Proceedings of the Intelligent Tutoring Systems - 16th International Conference, 2020

2019
Greek Traditional Dances Capturing and a Kinematic Analysis Approach of the Greek Traditional Dance "Syrtos" (Terpsichore Project).
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

Evaluating a Coaching MOOC Course to Support Dual Career of Athletes.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

Work in Progress. SportSWARES, Towards an Intelligent Way of Physical Training.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

Towards a Learning Analytics Dashboard for Collaborative Conversational Agent Activities in MOOCs.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

Users' and Experts' Evaluation of TARGET: A Serious Game for Mitigating Performance Enhancement Culture in Youth.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

New Era of the Nano-Electronic Devices - One of the Most Adaptive Learning Areas for the Next Period.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

Creating Magic-Matt, An Interface to Transform Video Games to a Sports Experience.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

Developing Communities of Practice to Maximize the Usability and Impact of Clean Sport Education in Europe: IMPACT Project.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

Designing Conversational Agent Interventions that Support Collaborative Chat Activities in MOOCs.
Proceedings of Work in Progress Papers of the Research, 2019

A Configurable Agent to Advance Peers' Productive Dialogue in MOOCs.
Proceedings of the Chatbot Research and Design - Third International Workshop, 2019

2018
Architecture and interaction protocol for pedagogical-empathic agents in 3D virtual learning environments.
Multim. Tools Appl., 2018

Towards an online video platform for MOOCs.
Multim. Tools Appl., 2018

Interaction Analysis for Supporting Students' Self-Regulation during Blog-based CSCL Activities.
J. Educ. Technol. Soc., 2018

Conversational Agents as Group-Teacher Interaction Mediators in MOOCs.
Proceedings of the Learning With MOOCS, 2018

Integrating Technology into Traditional Dance for the Elderly.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018

The Effects of 8-Week Plyometric Training on Tennis Agility Performance, Improving Evaluation Throw the Makey Makey.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018

Design, Development and Evaluation of a MOOC Platform to Support Dual Career of Athletes (GOAL Project).
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018

Design, Creation and Evaluation of TEAM, A Serious Game for Teamwork Development.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018

A Serious Game Approach in Mitigating Performance Enhancement Culture in Youth (GAME Project).
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018

Work-in-Progress: SenseExpress, It Sounds Greek to Me but I Can Imagine How You Feel.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018

Towards Integrating Conversational Agents and Learning Analytics in MOOCs.
Proceedings of the Advances in Internet, 2018

2017
Game-based assessment: investigating the impact on test anxiety and exam performance.
J. Comput. Assist. Learn., 2017

Technology's Role on Physical Activity for Elderly People.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

The Effect of a 12 Week Reaction Time Training Using Active Video Game Tennis Attack on Reaction Time and Tennis Performance.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

Gamified and Online Activities for Learning to Support Dual Career of Athletes (GOAL).
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

Massive Open Online Course for Basketball Injury Prevention Strategies (BIPS).
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

Evaluation of a Blog-Based Learning Analytics Tool: A Case Study Focusing on Teachers.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

Case Study: Integrating Computational Thinking into the Introductory Course of Computer Science via the Use of the Programming Language Python.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

The Impact of Background Music on an Active Video Game.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

Designing Exergames for Working Memory Training Using MaKey MaKey.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

Instructional Mirroring Applied in Basketball Shooting Technique.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

FGAWeb: A web platform for administrating flexible games in education.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

2016
Agent Supported Serious Game Environment.
IEEE Trans. Learn. Technol., 2016

Designing and Deploying 3D Collaborative Games in Education.
Int. J. Game Based Learn., 2016

VLEs, social stories and children with autism: A prototype implementation and evaluation.
Educ. Inf. Technol., 2016

Exploring the potential of programming tasks to benefit patients with mild cognitive impairment.
Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2016

An Investigation of Conversational Agent Interventions Supporting Historical Reasoning in Primary Education.
Proceedings of the Intelligent Tutoring Systems - 13th International Conference, 2016

2015
Gamified Assessment Supported by a Dynamic 3D Collaborative Game.
Int. J. Game Based Learn., 2015

Panic in the gallery: An online educational game for art history: Design and evaluation of a matching game.
Proceedings of the 6th International Conference on Information, 2015

Developing an adaptive serious game based on students' bio-feedback.
Proceedings of the 6th International Conference on Information, 2015

2014
Evaluation Plan and Preliminary Evaluation of a Network of Remote Labs in the Maghrebian Countries.
Int. J. Online Eng., 2014

Implementing Advanced Characteristics of X3D Collaborative Virtual Environments for Supporting e-Learning: The Case of EVE Platform.
Int. J. Distance Educ. Technol., 2014

A Configurable Conversational Agent to Trigger Students' Productive Dialogue: A Pilot Study in the CALL Domain.
Int. J. Artif. Intell. Educ., 2014

Advanced Bio-Feedback and Collaborative Techniques to Support Caregivers of Alzheimer Patients.
Proceedings of the 2014 International Conference on Intelligent Networking and Collaborative Systems, 2014

VLSS - Virtual Learning and Social Stories for Children with Autism.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

Supporting Students by Using Interaction Analysis Tools in Educational Group Blogging: A Case Study of the GIANT Tool.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

Improving Collaboration between Students Exploiting a 3D Game.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

Comparing Data from a Computer Based Intervention Program for Patients with Alzheimer's Disease.
Proceedings of the Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality, 2014

The impact of pedagogical agents in 3D collaborative serious games.
Proceedings of the 2014 IEEE Global Engineering Education Conference, 2014

Motivating computer science students by facilitating inderdisciplinary educational activities: exploitation of a 3D educational game for marketing.
Proceedings of the 2014 IEEE Global Engineering Education Conference, 2014

2013
Teachers' support using interaction analysis and visualization tools in educational group blogging.
Proceedings of the IEEE Global Engineering Education Conference, 2013

2012
Performance improvement of Distributed Virtual Environments by exploiting objects' attributes.
Virtual Real., 2012

A simulation modelling tool for Distributed Virtual Environments.
Simul. Model. Pract. Theory, 2012

A Comparison of 3D Collaborative Virtual Learning Environments: OpenSim vs. Second Life.
Int. J. e Collab., 2012

Using a Conversational Agent for Promoting Collaborative Language Learning.
Proceedings of the 2012 Fourth International Conference on Intelligent Networking and Collaborative Systems, 2012

Utilizing Multiplayer Video Game Design Principles to Enhance the Educational Experience in 3D Virtual Computer Supported Collaborative Learning Environments.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Utilizing Virtual Worlds for Game Based Learning: Grafica, a 3D Educational Game in Second Life.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

2011
A dynamic management scheme for DVEs.
J. Netw. Comput. Appl., 2011

Selecting and Evaluating a Learning Management System: A Moodle Evaluation Based on Instructors and Students.
Int. J. Distance Educ. Technol., 2011

Exploiting Web Conferencing to Support Collaborative Learning.
Proceedings of the 15th Panhellenic Conference on Informatics, 2011

2010
Evaluation Framework for Collaborative Educational Virtual Environments.
J. Educ. Technol. Soc., 2010

Fostering collaborative learning in Second Life: Metaphors and affordances.
Comput. Educ., 2010

Collaboration in 3D Collaborative Virtual Learning Environments: Open Source vs. Proprietary Solutions.
Proceedings of the 2nd International Conference on Intelligent Networking and Collaborative Systems, 2010

Supporting Collaborative Learning Processes in CVEs by Augmenting Student Avatars, with Nonverbal Communication Features.
Proceedings of the ICALT 2010, 2010

HanimE - An H-Anim Compliant Avatar Editor for NVEs.
Proceedings of the GRAPP 2010, 2010

Exploiting Annotated Video to Support Dance Education.
Proceedings of the Sixth Advanced International Conference on Telecommunications, 2010

Collaborative Learning in OpenSim by Utilizing SLoodle.
Proceedings of the Sixth Advanced International Conference on Telecommunications, 2010

2009
Broadband municipal optical networks in Greece: A suitable business model.
Telematics Informatics, 2009

Collaborative virtual learning environments: design and evaluation.
Multim. Tools Appl., 2009

Identifying best practices for supporting broadband growth: Methodology and analysis.
J. Netw. Comput. Appl., 2009

Performance evaluation of a dynamic approach for networked servers distributed virtual environments.
Proceedings of the 2009 Spring Simulation Multiconference, SpringSim 2009, 2009

Second Life and Croquet: A Comparative Study for Investigating the Support of CSCL Scenarios.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

A Framework for H-Anim Support in NVEs.
Proceedings of the GRAPP 2009, 2009

Implementing Collaborative e-Learning Techniques in Collaborative Virtual Environments: The Case of Second Life.
Proceedings of the 2009 Fourth Balkan Conference in Informatics, 2009

Correlating Broadband Penetration and e-Learning.
Proceedings of the Fifth Advanced International Conference on Telecommunications, 2009

2008
Exploiting Virtual Environments to Support Collaborative E-Learning Communities.
Int. J. Web Based Learn. Teach. Technol., 2008

Large-scale deployment of distance education in computer science at the Hellenic Open University.
Int. J. Knowl. Learn., 2008

Designing 3D Collaborative Virtual Environments to Utilize the Pedagogical Benefits of CSCL.
Proceedings of the WEBIST 2008, 2008

A Review of Collaborative Virtual Environment (CVE) Evaluation Methodologies.
Proceedings of the GRAPP 2008, 2008

A SIP Spatial Audio Server for the EVE Platform.
Proceedings of the GRAPP 2008, 2008

Selecting a Networked Virtual Environment Platform and the Design of a Collaborative e-Learning Environment.
Proceedings of the 22nd International Conference on Advanced Information Networking and Applications, 2008

2007
An Object Driven Partitioning Approach for Distributed Virtual Environments.
Proceedings of the Eighth International Conference on Parallel and Distributed Computing, 2007

Business Models for Broadband Municipal Optical Networks: A Proposed Model for the Greek Case.
Proceedings of the 12th IEEE Symposium on Computers and Communications (ISCC 2007), 2007

X3D Multi-user Virtual Environment Platform for Collaborative Spatial Design.
Proceedings of the 27th International Conference on Distributed Computing Systems Workshops (ICDCS 2007 Workshops), 2007

Exploiting Virtual Objects' Attributes and Avatar's Behavior in DVEs Partitioning.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007

Partitioning of Distributed Virtual Environments Based on Objects' Attributes.
Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications, 2007

2006
Educational virtual environments: design rationale and architecture.
Multim. Tools Appl., 2006

A platform for virtual collaboration spaces and educational communities: the case of EVE.
Multim. Syst., 2006

Implementation of 3D mesh streaming and compression techniques in NVEs.
Comput. Animat. Virtual Worlds, 2006

Distribution and partitioning techniques for NVEs: the case of EVE.
Proceedings of the 2006 IEEE Challenges of Large Applications in Distributed Environments, 2006

2005
A web-based virtual community.
Int. J. Web Based Communities, 2005

Advances in X3D multi-user virtual environments.
Proceedings of the Seventh IEEE International Symposium on Multimedia (ISM 2005), 2005

Designing Virtual Spaces to Support Learning Communities and e-Collaboration.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

2004
Distributed virtual reality: building a multi-user layer for the EVE Platform.
J. Netw. Comput. Appl., 2004

Using VR Technology to Support e-Learning: The 3D Virtual Radiopharmacy Laboratory.
Proceedings of the 24th International Conference on Distributed Computing Systems Workshops (ICDCS 2004 Workshops), 2004

2003
Δικτυακά εικονικά εκπαιδευτικά περιβάλλοντα: η πλατφόρμα EVE
PhD thesis, 2003

Evaluation of teleteaching services over ATM and IP networks.
Telematics Informatics, 2003

Virtual Collaboration Spaces: The EVE Community.
Proceedings of the 2003 Symposium on Applications and the Internet (SAINT 2003), 27-31 January 2003, 2003

Building Reusable and Interactive E-learning Content Using Web.
Proceedings of the Advances in Web-Based Learning, 2003

Multi-User Layer in the EVE Distributed Virtual Reality Platform.
Proceedings of the 23rd International Conference on Distributed Computing Systems Workshops (ICDCS 2003 Workshops), 2003

Building e-Learning Communities: The Case of VirRAD.
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003

2002
A Framework for Intelligent Virtual Training Environment: The Steps from Specification to Design.
J. Educ. Technol. Soc., 2002

An Educational Community Using Collaborative Virtual Environments.
Proceedings of the Advances in Web-Based Learning, First International Conference, 2002

2001
e-Learning through distributed virtual environments.
J. Netw. Comput. Appl., 2001

Architectures And Protocols For Educational Virtual Environments.
Proceedings of the 2001 IEEE International Conference on Multimedia and Expo, 2001

Architectures Supporting e-Learning through Collaborative Virtual Environments: The Case of INVITE.
Proceedings of the Proceedings IEEE International Conference on Advanced Learning Technology: Issues, 2001

2000
Efficient web-based open and distance learning services.
Telematics Informatics, 2000

Using Multi-user Distributed Virtual Environments in Education.
Proceedings of WebNet 2000 - World Conference on the WWW and Internet, San Antonio, Texas, USA, October 30, 2000

Internet Protocols for Synchronous Distance Learning.
Proceedings of the 11th International Workshop on Database and Expert Systems Applications (DEXA'00), 2000

1999
Distributed Learning Environment Using Advanced Services over the Internet.
Proceedings of the Internet, Multimedia Systems and Applications, 1999

A Web-Based Distributed Environment to Support Teleteaching: Design and Implementation Issues.
Proceedings of the 10th International Workshop on Database & Expert Systems Applications, 1999


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