Thorsten Quandt
Orcid: 0000-0003-1937-0282Affiliations:
- University of Münster, Germany
According to our database1,
Thorsten Quandt
authored at least 31 papers
between 2005 and 2023.
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Bibliography
2023
"It's us against them up there": Spreading online disinformation as populist collective action.
Comput. Hum. Behav., September, 2023
Immunize the Public against Disinformation Campaigns: Developing a Framework for Analyzing the Macrosocial Effects of Prebunking Interventions.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023
2022
Gender, Gaming Motives, and Genre: Comparing Singaporean, German, and American Players.
IEEE Trans. Games, 2022
Virtual reality technology and game enjoyment: The contributions of natural mapping and need satisfaction.
Comput. Hum. Behav., 2022
2021
Investigating problematic social media and game use in a nationally representative sample of adolescents and younger adults.
Behav. Inf. Technol., 2021
2020
Pandemic News: Facebook Pages of Mainstream News Media and the Coronavirus Crisis - A Computational Content Analysis.
CoRR, 2020
Pandemic Populism: Facebook Pages of Alternative News Media and the Corona Crisis - A Computational Content Analysis.
CoRR, 2020
2019
Psychosocial well-being and social media engagement: The mediating roles of social comparison orientation and fear of missing out.
New Media Soc., 2019
Online sexual engagement and psychosocial well-being: The mediating role of sexual victimization experiences.
Comput. Hum. Behav., 2019
Proceedings of the Disinformation in Open Online Media, 2019
The Markets of Manipulation: The Trading of Social Bots on Clearnet and Darknet Markets.
Proceedings of the Disinformation in Open Online Media, 2019
Between Overload and Indifference: Detection of Fake Accounts and Social Bots by Community Managers.
Proceedings of the Disinformation in Open Online Media, 2019
2017
Longitudinal patterns of involvement in cyberbullying: Results from a Latent Transition Analysis.
Comput. Hum. Behav., 2017
2016
Analysis, Interpretation and Benefit of User-Generated Data: Computer Science Meets Communication Studies (Dagstuhl Seminar 16141).
Dagstuhl Reports, 2016
2015
"And all of a sudden my life was gone...": A biographical analysis of highly engaged adult gamers.
New Media Soc., 2015
Comput. Hum. Behav., 2015
Comput. Hum. Behav., 2015
Sexist Games=Sexist Gamers? A Longitudinal Study on the Relationship Between Video Game Use and Sexist Attitudes.
Cyberpsychology Behav. Soc. Netw., 2015
2014
Social gaming, lonely life? The impact of digital game play on adolescents' social circles.
Comput. Hum. Behav., 2014
To dwell among gamers: Investigating the relationship between social online game use and gaming-related friendships.
Comput. Hum. Behav., 2014
Unpopular, Overweight, and Socially Inept: Reconsidering the Stereotype of Online Gamers.
Cyberpsychology Behav. Soc. Netw., 2014
The Relationship Between Online Video Game Involvement and Gaming-Related Friendships Among Emotionally Sensitive Individuals.
Cyberpsychology Behav. Soc. Netw., 2014
2013
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013
2012
Social, Supply-Chain, Administrative, Business, Commerce, Political networks: a multi-discipline perspective (Dagstuhl Perspectives Workshop 12182).
Dagstuhl Reports, 2012
2011
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011
2010
Living in the Mediatope: A Multimethod Study on the Evolution of Media Technologies in the Domestic Environment.
Inf. Soc., 2010
2009
The Gray Haired Gaming Generation: Findings From an Explorative Interview Study on Older Computer Gamers.
Games Cult., 2009
2005
Journalisten im Netz: eine Untersuchung journalistischen Handelns in Online-Redaktionen.
PhD thesis, 2005