Thorsten Händler

Orcid: 0000-0002-0589-204X

According to our database1, Thorsten Händler authored at least 21 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

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Bibliography

2024
Determinants of LLM-assisted Decision-Making.
CoRR, 2024

Foreword to the 8th International Workshop on Games and Software Engineering (GAS 2024).
Proceedings of the 8th IEEE/ACM International Workshop on Games and Software Engineering, 2024

Navigating the Landscape of Digital Competence Frameworks: A Systematic Analysis of AI Coverage and Adaptability.
Proceedings of the 16th International Conference on Computer Supported Education, 2024

2023
Balancing Autonomy and Alignment: A Multi-Dimensional Taxonomy for Autonomous LLM-powered Multi-Agent Architectures.
CoRR, 2023

A Taxonomy for Autonomous LLM-Powered Multi-Agent Architectures.
Proceedings of the 15th International Joint Conference on Knowledge Discovery, 2023

2020
Development of a GQM-based Technique for Assessing DevOps Maturity.
Proceedings of the 12th International Joint Conference on Knowledge Discovery, 2020

SE-Games 2020: 1st International Workshop on Games for Software Engineering Education and Training.
Proceedings of the 32nd IEEE Conference on Software Engineering Education and Training, 2020

2019
Serious Games for Software Refactoring.
Proceedings of the Software Engineering and Software Management, 2019

A Framework for the Assessment and Training of Software Refactoring Competences.
Proceedings of the 11th International Joint Conference on Knowledge Discovery, 2019

Serious Refactoring Games.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

A Card Game for Learning Software-Refactoring Principles.
Proceedings of the 3rd International Symposium on Gamification and Games for Learning, 2019

RefacTutor: An Interactive Tutoring System for Software Refactoring.
Proceedings of the Computer Supported Education - 11th International Conference, 2019

An Interactive Tutoring System for Training Software Refactoring.
Proceedings of the 11th International Conference on Computer Supported Education, 2019

Ontology-Based Analysis and Design of Educational Games for Software Refactoring.
Proceedings of the Computer Supported Education - 11th International Conference, 2019

Ontology-based Analysis of Game Designs for Software Refactoring.
Proceedings of the 11th International Conference on Computer Supported Education, 2019

2018
Deconstructing the Refactoring Process from a Problem-solving and Decision-making Perspective.
Proceedings of the 13th International Conference on Software Technologies, 2018

On using UML Diagrams to Identify and Assess Software Design Smells.
Proceedings of the 13th International Conference on Software Technologies, 2018

2017
Towards triaging code-smell candidates via runtime scenarios and method-call dependencies.
Proceedings of the XP2017 Scientific Workshops, Cologne, Germany, May 22 - 26, 2017, 2017

2016
Deriving UML-based specifications of inter-component interactions from runtime tests.
Proceedings of the 31st Annual ACM Symposium on Applied Computing, 2016

2015
Deriving Tailored UML Interaction Models from Scenario-Based Runtime Tests.
Proceedings of the Software Technologies - 10th International Joint Conference, 2015

An Approach for the Semi-automated Derivation of UML Interaction Models from Scenario-based Runtime Tests.
Proceedings of the ICSOFT-EA 2015, 2015


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