Thorsten Grosch

Affiliations:
  • TU Clausthal, Department of Informatics, Germany


According to our database1, Thorsten Grosch authored at least 40 papers between 2005 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
Relaxed Parallel Priority Queue with Filter Levels for Parallel Mesh Decimation.
Proceedings of the VMV 2022, 2022

Stenciled Volumetric Ambient Occlusion.
Proceedings of the 33rd Eurographics Symposium on Rendering, 2022

2020
Preserving Shadow Silhouettes in Illumination-Driven Mesh Reduction.
Comput. Graph. Forum, 2020

Multi-Layer Alpha Tracing.
Proceedings of the 25th International Symposium on Vision, Modeling and Visualization, 2020

2019
Microfacet Model Regularization for Robust Light Transport.
Comput. Graph. Forum, 2019

2018
Fast and Dynamic Construction of Bounding Volume Hierarchies Based on Loose Octrees.
Proceedings of the 23rd International Symposium on Vision, Modeling, and Visualization, 2018

An Improved Multiple Importance Sampling Heuristic for Density Estimates in Light Transport Simulations.
Proceedings of the 29th Eurographics Symposium on Rendering, 2018

2017
Natural Environment Illumination: Coherent Interactive Augmented Reality for Mobile and Non-Mobile Devices.
IEEE Trans. Vis. Comput. Graph., 2017

Pixel Cache Light Tracing.
Proceedings of the 22nd International Symposium on Vision, Modeling, and Visualization, 2017

Interactive Visualization of Gaps and Overlaps for Large and Dynamic Sphere Packings.
Proceedings of the 22nd International Symposium on Vision, Modeling, and Visualization, 2017

2016
Stylized Caustics: Progressive Rendering of Animated Caustics.
Comput. Graph. Forum, 2016

Precomputed illuminance composition for real-time global illumination.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

2015
Interactive Near-Field Illumination for Photorealistic Augmented Reality with Varying Materials on Mobile Devices.
IEEE Trans. Vis. Comput. Graph., 2015

Illumination-driven Mesh Reduction for Accelerating Light Transport Simulations.
Comput. Graph. Forum, 2015

Consistent Scene Editing by Progressive Difference Images.
Comput. Graph. Forum, 2015

Tiled Frustum Culling for Differential Rendering on Mobile Devices.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

2014
Distributed Out-of-Core Stochastic Progressive Photon Mapping.
Comput. Graph. Forum, 2014

Interactive near-field illumination for photorealistic augmented reality on mobile devices.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

2012
Stochastic Progressive Photon Mapping for Dynamic Scenes.
Comput. Graph. Forum, 2012

The State of the Art in Interactive Global Illumination.
Comput. Graph. Forum, 2012

GPU-accelerated Interactive Material Aging.
Proceedings of the 17th International Workshop on Vision, Modeling, and Visualization, 2012

2011
Voxel-based global illumination.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

2010
Global Illumination using Parallel Global Ray-Bundles.
Proceedings of the 15th International Workshop on Vision, Modeling, and Visualization, 2010

Interactive volume caustics in single-scattering media.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

Screen-Space Directional Occlusion.
Proceedings of the GPU Pro - Advanced Rendering Techniques., 2010

2009
Micro-rendering for scalable, parallel final gathering.
ACM Trans. Graph., 2009

Perceptual influence of approximate visibility in indirect illumination.
ACM Trans. Appl. Percept., 2009

Real-time Indirect Illumination with Clustered Visibility.
Proceedings of the 14th International Workshop on Vision, Modeling, and Visualization, 2009

Approximating dynamic global illumination in image space.
Proceedings of the 2009 Symposium on Interactive 3D Graphics, 2009

A perceptual evaluation of 3D unsharp masking.
Proceedings of the Human Vision and Electronic Imaging XIV, 2009

2008
3D unsharp masking for scene coherent enhancement.
ACM Trans. Graph., 2008

Imperfect shadow maps for efficient computation of indirect illumination.
ACM Trans. Graph., 2008

Interactive global illumination based on coherent surface shadow maps.
Proceedings of the Graphics Interface 2008 Conference, 2008

2007
Interactive Augmentation of Live Images using a HDR Stereo Camera.
J. Virtual Real. Broadcast., 2007

Fast Ray/Axis-Aligned Bounding Box Overlap Tests using Ray Slopes.
J. Graph. Tools, 2007

Consistent interactive augmentation of live camera images with correct near-field illumination.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Interactive Illumination with Coherent Shadow Maps.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

Augmentierte Bildsynthese.
Proceedings of the Ausgezeichnete Informatikdissertationen 2007, 2007

Augmentierte Bildsynthese.
PhD thesis, 2007

2005
Differential Photon Mapping - Consistent Augmentation of Photographs with Correction of all Light Paths.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005


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