Thomas Westin

Orcid: 0000-0001-7572-8790

According to our database1, Thomas Westin authored at least 19 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Game accessibility course design modules in higher education.
Frontiers Comput. Sci., 2024

Game Accessibility Research Summit Workshop.
Proceedings of the Entertainment Computing - ICEC 2024, 2024

Assistive Augmented Reality for Adults on the Autism Spectrum with Intellectual Disability.
Proceedings of the Computers Helping People with Special Needs, 2024

2023
Eyes can draw: A high-fidelity free-eye drawing method with unimodal gaze control.
Int. J. Hum. Comput. Stud., 2023

2022
Interactive Painting Volumetric Cloud Scenes with Simple Sketches Based on Deep Learning.
Proceedings of the 15th International Conference on Human System Interaction, 2022

A Study of the Challenges of Eye Tracking Systems and Gaze Interaction for Individuals with Motor Disabilities.
Proceedings of the HCI International 2022 - Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging, 2022

2020
Activities to Support Sustainable Inclusive Game Design Processes.
EAI Endorsed Trans. Creative Technol., 2020

A Study on Gaze Control - Game Accessibility Among Novice Players and Motor Disabled People.
Proceedings of the Computers Helping People with Special Needs, 2020

2019
Workshop: Towards Inclusive Co-creation of Inclusive Games.
Proceedings of the Entertainment Computing and Serious Games, 2019

Towards Sustainable Inclusive Game Design Processes.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

2018
Game Accessibility Guidelines and WCAG 2.0 - A Gap Analysis.
Proceedings of the Computers Helping People with Special Needs, 2018

2017
Supporting Sustainability Through Collaborative Awareness Raising - A Case of Sri Lankan Telecentres.
Proceedings of the Information and Communication Technologies for Development, 2017

Design of a Game Community Based Support System for Cognitive Game Accessibility.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017

Inclusive Competitive Game Play Through Balanced Sensory Feedback.
Proceedings of the Harnessing the Power of Technology to Improve Lives, 2017

2016
Telecenters for the Future in Tea Estates of Sri Lanka.
Proceedings of the ICT for Promoting Human Development and Protecting the Environment, 2016

Evaluation and Redesign of a Curriculum Framework for Education About Game Accessibility.
Proceedings of the Entertainment Computing - ICEC 2016, 2016

Design of a Curriculum Framework for Raising Awareness of Game Accessibility.
Proceedings of the Computers Helping People with Special Needs, 2016

2015
Balancing game universes for playing without sight or hearing.
Proceedings of the Assistive Technology, 2015

2011
Advances in Game Accessibility from 2005 to 2010.
Proceedings of the Universal Access in Human-Computer Interaction. Users Diversity, 2011


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