Thomas Tregel

Orcid: 0000-0003-0715-3889

According to our database1, Thomas Tregel authored at least 26 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Cheating Automatic Short Answer Grading with the Adversarial Usage of Adjectives and Adverbs.
Int. J. Artif. Intell. Educ., June, 2024

2023
Match Our Cities: Cross-Location-Based Games to Enable Simultaneous Multiplayer.
IEEE Trans. Games, September, 2023

Into the Unown: Improving location-based gamified crowdsourcing solutions for geo data gathering.
Entertain. Comput., May, 2023

2022
Educational Automatic Question Generation Improves Reading Comprehension in Non-native Speakers: A Learner-Centric Case Study.
Frontiers Artif. Intell., 2022

Investigating Educational and Noneducational Answer Selection for Educational Question Generation.
IEEE Access, 2022

Couch Fitness Heroes - Examining Fitness Exergame Motivational Concepts and Player Monitoring.
Proceedings of the Serious Games - Joint International Conference, 2022

Paper Beats Rock: Elaborating the Best Machine Learning Classifier for Hand Gesture Recognition.
Proceedings of the Serious Games - Joint International Conference, 2022

Virtually (re)constructed reality: the representation of physical space in commercial location-based games.
Proceedings of the 25th International Academic Mindtrek conference, 2022

Learning-Relevant Concept Extraction By Utilizing Automatically Generated Textbook Corpora.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

Towards A Vocalization Feedback Pipeline for Language Learners.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

What Is Relevant for Learning? Approximating Readers' Intuition Using Neural Content Selection.
Proceedings of the Artificial Intelligence in Education - 23rd International Conference, 2022

Towards Generating Counterfactual Examples as Automatic Short Answer Feedback.
Proceedings of the Artificial Intelligence in Education - 23rd International Conference, 2022

2021
Online Content Generation in Mobile Applications - Adaptation and Personalization for Location-based Game Systems
PhD thesis, 2021

Looking for Charizard: applying the orienteering problem to location-based games.
Vis. Comput., 2021

Analyzing Game-Based Training Methods for Selected Esports Titles in Competitive Gaming.
Proceedings of the Serious Games - Joint International Conference, 2021

Physical Exercise Quality Assessment Using Wearable Sensors.
Proceedings of the Serious Games - Joint International Conference, 2021

Rock beats Scissor: SVM based gesture recognition with data gloves.
Proceedings of the 19th IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events, 2021

2020
Costs to Compete - Analyzing Pay to Win Aspects in Current Games.
Proceedings of the Serious Games - Joint International Conference, 2020

StreetConqAR: Augmented Reality Anchoring in Pervasive Games.
Proceedings of the Serious Games - Joint International Conference, 2020

Flex Your Muscles: EMG-Based Serious Game Controls.
Proceedings of the Serious Games - Joint International Conference, 2020

2019
Incentivise Me: Smartphone-Based Mobility Detection for Pervasive Games.
Proceedings of the Entertainment Computing and Serious Games, 2019

2018
Where's Pikachu: Route Optimization in Location-Based Games.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

Examining Approaches for Mobility Detection Through Smartphone Sensors.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

Game Design Principles in a Game Programming Framework.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

Recognition of Full-Body Movements in VR-Based Exergames Using Hidden Markov Models.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

2017
Geodata Classification for Automatic Content Creation in Location-Based Games.
Proceedings of the Serious Games - Third Joint International Conference, 2017


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