Thomas Theußl

Orcid: 0000-0001-7907-7382

According to our database1, Thomas Theußl authored at least 16 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Vortex Lens: Interactive Vortex Core Line Extraction using Observed Line Integral Convolution.
IEEE Trans. Vis. Comput. Graph., January, 2024

MidSurfer: A Parameter-Free Approach for Mid-Surface Extraction from Segmented Volumetric Data.
CoRR, 2024

2023
Inshimtu - A Lightweight In Situ Visualization "Shim".
Proceedings of the High Performance Computing, 2023

2022
Interactive Exploration of Physically-Observable Objective Vortices in Unsteady 2D Flow.
IEEE Trans. Vis. Comput. Graph., 2022

2021
Objective Observer-Relative Flow Visualization in Curved Spaces for Unsteady 2D Geophysical Flows.
IEEE Trans. Vis. Comput. Graph., 2021

2019
Time-Dependent Flow seen through Approximate Observer Killing Fields.
IEEE Trans. Vis. Comput. Graph., 2019

2003
Isosurfaces on Optimal Regular Samples.
Proceedings of the 5th Joint Eurographics - IEEE TCVG Symposium on Visualization, 2003

Strategies for interactive exploration of 3D flow using evenly-spaced illuminated streamlines.
Proceedings of the 19th Spring Conference on Computer Graphics, 2003

Reconstruction issues in volume visualization.
Proceedings of the Data Visualization: The State of the Art, 2003

2002
Fast and Flexible High-Quality Texture Filtering With Tiled High-Resolution Filters.
Proceedings of the 7th International Fall Workshop on Vision, Modeling, and Visualization, 2002

Christmas Tree Case Study: Computed Tomography as a Tool for Mastering Complex Real World Objects with Applications in Computer Graphics.
Proceedings of the 13th IEEE Visualization Conference, 2002

Modified marching octahedra for optimal regular meshes.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

2001
Hardware-Accelerated High-Quality Reconstruction on PC Hardware.
Proceedings of the 6th International Fall Workshop on Vision, Modeling, and Visualization, 2001

Optimal Regular Volume Sampling.
Proceedings of the 12th IEEE Visualization Conference, 2001

2000
The Multi-Dimensional Hartley Transform as a Basis for Volume Rendering.
Proceedings of the 8-th International Conference in Central Europe on Computer Graphics, 2000

Mastering windows: improving reconstruction.
Proceedings of the Proceeding of the 2000 Volume Visualization and Graphics Symposium, 2000


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