Thomas Terkildsen
Orcid: 0000-0002-7138-1547
According to our database1,
Thomas Terkildsen
authored at least 6 papers
between 2019 and 2023.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
On csauthors.net:
Bibliography
2023
Work Hard, Scare Hard? An Investigation of How Mental Workload Impacts Jump Scare Intensity.
Proc. ACM Hum. Comput. Interact., 2023
2022
Investigating the redundancy principle in immersive virtual reality environments: An eye-tracking and EEG study.
J. Comput. Assist. Learn., 2022
2021
Remediating learning from non-immersive to immersive media: Using EEG to investigate the effects of environmental embeddedness on reading in Virtual Reality.
Comput. Educ., 2021
2020
Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and Psychophysiology.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
Investigating Representation of Text and Audio in Educational VR using Learning Outcomes and EEG.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Measuring presence in video games: An investigation of the potential use of physiological measures as indicators of presence.
Int. J. Hum. Comput. Stud., 2019