Thomas Suselo
According to our database1,
Thomas Suselo
authored at least 9 papers
between 2011 and 2022.
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Bibliography
2022
Teaching and Learning 3D Transformations in Introductory Computer Graphics: A User Study.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022
Why are 3D Transformations in Computer Graphics Difficult? An Analysis of a Decade of Exam Questions.
Proceedings of the ACE '22: Australasian Computing Education Conference, Virtual Event, Australia, February 14, 2022
2021
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021
Using an Assessment Tool to Create Sandboxes for Computer Graphics Teaching in an Online Environment.
Proceedings of the CSERC '21: The 10th Computer Science Education Research Conference, Virtual Event, The Netherlands, November 22, 2021
2019
CodeRunnerGL - An Interactive Web-Based Tool for Computer Graphics Teaching and Assessment.
Proceedings of the International Conference on Electronics, Information, and Communication, 2019
Technologies and Tools to Support Teaching and Learning Computer Graphics: A Literature Review.
Proceedings of the Twenty-First Australasian Computing Education Conference, 2019
2018
Mobile Augmented Reality as a Teaching Medium in an Introductory Computer Graphics Course.
Proceedings of the International Conference on Learning and Teaching in Computing and Engineering, 2018
Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018
2011
New Development of M-Psychology for Junior High School with Interactive Multimedia Approach.
Proceedings of the Multimedia, Computer Graphics and Broadcasting, 2011