Thomas Palazzolo
According to our database1,
Thomas Palazzolo
authored at least 9 papers
between 2020 and 2024.
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Bibliography
2024
Paleo-Games: Using AI and Gamification to Generate an Unguided Tour of an Open World Virtual Environment for STEM Education.
Proceedings of the Artificial Intelligence in HCI, 2024
2023
Incorporating the Dynamics of Climate Change into the Deep Dive Virtual Reality Underwater Site Prediction System.
Proceedings of the Artificial Intelligence in HCI, 2023
2022
Proceedings of the Fourth International Conference on Transdisciplinary AI, 2022
Using Cooperative Multi-agent Systems to Support the Generation of Student Learning Profiles in the Deep Dive Land Bridge System.
Proceedings of the HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games, 2022
Learning the Impact of Group Structure on Optimal Herd Path Planning with Cultural Algorithms.
Proceedings of the IEEE Congress on Evolutionary Computation, 2022
Monitoring and Maintaining Student Online Classroom Participation Using Cobots, Edge Intelligence, Virtual Reality, and Artificial Ethnographies.
Proceedings of the Symposium How Fair is Fair? Achieving Wellbeing AI co-located with Association for the Advancement of Artificial Intelligence 2022 Spring Symposium (AAAI-Spring Symposium 2022), 2022
2021
DeepDive: The Use of Virtual Worlds to Create an Ethnography of an Ancient Civilization.
Proceedings of the HCI International 2021 - Late Breaking Papers: Cognition, Inclusion, Learning, and Culture, 2021
Proceedings of the HCI International 2021 - Late Breaking Papers: Cognition, Inclusion, Learning, and Culture, 2021
2020
Deepdive: Using AI, Machine Learning, and Virtual Reality to Explore Ancient Submerged Civilizations.
Proceedings of the Third International Conference on Artificial Intelligence for Industries, 2020