Thomas Olsson

Orcid: 0000-0002-1106-2544

Affiliations:
  • Tampere University of Technology, Finland


According to our database1, Thomas Olsson authored at least 104 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Design Research Artefacts for Knowledge Co-creation with Civil Servants Supporting Migrants: A Case Study.
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024

Considerations on Human-AI Collaboration in Knowledge Work - Recruitment Experts' Needs and Expectations.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

2023
Pitfalls and Tensions in Digitalizing Talent Acquisition: An Analysis of HRM Professionals' Considerations Related to Digital Ethics.
Interact. Comput., October, 2023

User-centred quality of UI interventions aiming to influence online news commenting behaviour.
Behav. Inf. Technol., September, 2023

Understanding citizen perceptions of AI in the smart city.
AI Soc., June, 2023

Emotionally Toned Online Discussions Evoke Subjectively Experienced Emotional Responses.
J. Media Psychol. Theor. Methods Appl., January, 2023

Review of User Interface-Facilitated Serendipity in Recommender Systems.
Int. J. Interact. Commun. Syst. Technol., 2023

Computational Team Assembly with Fairness Constraints.
CoRR, 2023

Towards a Human-Centred Artificial Intelligence Maturity Model.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Multi-Objective Fairness in Team Assembly.
Proceedings of the New Trends in Database and Information Systems, 2023

2022
Facilitating Implicit Emotion Regulation in Online News Commenting - An Experimental Vignette Study.
Interact. Comput., February, 2022

The March of Chatbots into Recruitment: Recruiters' Experiences, Expectations, and Design Opportunities.
Comput. Support. Cooperative Work., 2022

Utilizing Structural Network Positions to Diversify People Recommendations on Twitter.
Adv. Hum. Comput. Interact., 2022

Human-Centered AI Design in Reality: A Study of Developer Companies' Practices : A study of Developer Companies' Practices.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

What Supports Serendipity on Twitter? Online Survey on the Role of Technology Characteristics and Their Use.
Proceedings of the 25th International Academic Mindtrek conference, 2022

Online Survey on Novel Designs for Supporting Self-Reflection and Emotion Regulation in Online News Commenting.
Proceedings of the 25th International Academic Mindtrek conference, 2022

2021
How does AI challenge design practice?
Interactions, 2021

Understanding Matchmakers' Experiences, Principles and Practices of Assembling Innovation Teams.
Comput. Support. Cooperative Work., 2021

Examining Serendipitous Encounters and Self-Determination in Twitter-Enabled Innovation.
Adv. Hum. Comput. Interact., 2021

Exploration of user interface mechanisms with affect labeling to enhance online discussion.
Proceedings of the Mindtrek '21: Academic Mindtrek 2021, 2021

Applying Critical Voice in Design of User Interfaces for Supporting Self-Reflection and Emotion Regulation in Online News Commenting.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Technologies for Enhancing Collocated Social Interaction: Review of Design Solutions and Approaches.
Comput. Support. Cooperative Work., 2020

Directions for professional social matching systems.
Commun. ACM, 2020

From Chance to Serendipity: Knowledge Workers' Experiences of Serendipitous Social Encounters.
Adv. Hum. Comput. Interact., 2020

Diversity Exposure in Social Recommender Systems: A Social Capital Theory Perspective.
Proceedings of the 7th Joint Workshop on Interfaces and Human Decision Making for Recommender Systems co-located with 14th ACM Conference on Recommender Systems (RecSys 2020), 2020

2019
Understanding Decision-Making in Recruitment: Opportunities and Challenges for Information Technology.
Proc. ACM Hum. Comput. Interact., 2019

What is (un)acceptable?: thoughts on social acceptability in HCI research.
Interactions, 2019

Scholars' Perceptions of Relevance in Bibliography-Based People Recommender System.
Comput. Support. Cooperative Work., 2019

Investigation of Egocentric Social Structures for Diversity-Enhancing Followee Recommendations.
Proceedings of the Adjunct Publication of the 27th Conference on User Modeling, 2019

#SociallyAcceptableHCI: Social Acceptability of Emerging Technologies and Novel Interaction Paradigms.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Identifying Different Types of Social Ties in Events from Publicly Available Social Media Data.
Proceedings of the 11th International Joint Conference on Knowledge Discovery, 2019

Beyond individuals: exploring social experiences around wearables.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

Facilitating the First Move: Exploring Inspirational Design Patterns for Aiding Initiation of Social Encounters.
Proceedings of the 9th International Conference on Communities & Technologies, 2019

2018
Playfulness and progression in technology-enhanced social experiences between nearby strangers.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Multimedia Ubiquitous Technology for Opportunistic Social Interactions.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Digital Social Matching Ecosystem for Knowledge Work.
Proceedings of the 10th International Joint Conference on Knowledge Discovery, 2018

Supporting Communication between Grandparents and Grandchildren through Tangible Storytelling Systems.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

(Un)Acceptable!?!: Re-thinking the Social Acceptability of Emerging Technologies.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Secure and Connected Wearable Intelligence for Content Delivery at a Mass Event: A Case Study.
J. Sens. Actuator Networks, 2017

Conceptualizing Big Social Data.
J. Big Data, 2017

Understanding collocated social interaction between Pokémon GO players.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Beating the City: Three Inspirational Design Patterns to Promote Social Play Through Aligning Rhythms.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2017

From Travel Plans to Magic Wands: A Cross-Domain Study of Practices and Privacy Requirements for Sharing Emerging Types of Online Content.
Proceedings of the 15th European Conference on Computer Supported Cooperative Work, 2017

Barriers for Bridging Interpersonal Gaps: Three Inspirational Design Patterns for Increasing Collocated Social Interaction: Full paper.
Proceedings of the 8th International Conference on Communities and Technologies, Troyes, France, June 26, 2017

2016
Toward trusted, social-aware D2D connectivity: bridging across the technology and sociality realms.
IEEE Wirel. Commun., 2016

Mobile Interactions Augmented by Wearable Computing: A Design Space and Vision.
Int. J. Mob. Hum. Comput. Interact., 2016

A unifying perspective on proximity-based cellular-assisted mobile social networking.
IEEE Commun. Mag., 2016

Dynamic Trust Associations Over Socially-Aware D2D Technology: A Practical Implementation Perspective.
IEEE Access, 2016

Proximity-Based Automatic Exchange of Data in Mobile Gaming: Studying the Experiences of StreetPass Users.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Interaction Between Nearby Strangers: Serendipity and Playfulness.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Next2You: a social application for nearby strangers.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

Next2You: a proximity-based social application aiming to encourage interaction between nearby people.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

Dynamic Social Trust Associations over D2D Communications: An Implementation Perspective.
Proceedings of the 2016 IEEE International Conference on Mobile Services, MS 2016, San Francisco, CA, USA, June 27, 2016

Outlining the design space of playful interactions between nearby strangers.
Proceedings of the 20th International Academic Mindtrek Conference, 2016

Mobile first?: understanding device usage practices in novel content sharing services.
Proceedings of the 20th International Academic Mindtrek Conference, 2016

Let's take photos together: exploring asymmetrical interaction abilities on mobile camera phones.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

Towards better knowledge work experiences with new Ambient workspace: Concept and prototype.
Proceedings of the 19th Conference of Open Innovations Association, 2016

Social Display...We Can See What You Are Doing On Your Mobile Device.
Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing, 2016

Increasing Collocated People¿s Awareness of the Mobile User¿s Activities: a Field Trial of Social Displays.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

Design and Evaluation of a Multi-Player Mobile Game for Icebreaking Activity.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Visualizing Big Data.
Proceedings of the Big Data Technologies and Applications, 2016

2015
Visualizing Big Data with augmented and virtual reality: challenges and research agenda.
J. Big Data, 2015

Augmenting food with information.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

From Mobile to Wearable: Using Wearable Devices to Enrich Mobile Interaction.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

A Comparison of Methods to Move Visual Objects Between Personal Mobile Devices in Different Contexts of Use.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

Social Displays on Mobile Devices: Increasing Collocated People's Awareness of the User's Activities.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

Towards Deeper Understanding of User Experience with Ubiquitous Computing Systems: Systematic Literature Review and Design Framework.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Interaction and Humans in Internet of Things.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Collaborative Video Challenges: A Playful Concept of Proximity-Based Social Interaction.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

A Diary Study on Combining Multiple Information Devices in Everyday Activities and Tasks.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

CueSense: A Wearable Proximity-Aware Display Enhancing Encounters.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Instance based personalized multi-form image browsing and retrieval.
Multim. Tools Appl., 2014

Personal or social?: designing mobile interactions for co-located interaction.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Interactions and applications for see-through technologies.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

User experience of proactive audio-based social devices: a wizard-of-oz study.
Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, 2014

Opportunities and challenges of mobile applications as "tickets-to-talk": a scenario-based user study.
Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, 2014

Layers of user expectations of future technologies: an early framework.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Expected user experience of mobile augmented reality services: a user study in the context of shopping centres.
Pers. Ubiquitous Comput., 2013

Consumer value of camera-based mobile interaction with the real world.
Pervasive Mob. Comput., 2013

A User-Centric View of Intelligent Environments: User Expectations, User Experience and User Role in Building Intelligent Environments.
Comput., 2013

Enhancing the Conference Experience with a Multi-Device, Multimodal, Multi-User Program Guide.
Proceedings of the International Conference on Making Sense of Converging Media, 2013

City scene: field trial of a mobile street-imagery-based navigation service.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Reflections on experience-driven design: a case study on designing for playful experiences.
Proceedings of the Designing Pleasurable Products and Interfaces, 2013

Exploring augmented reality for user-generated hyperlocal news content.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
User evaluation of mobile augmented reality scenarios.
J. Ambient Intell. Smart Environ., 2012

Checkpoints, hotspots and standalones: placing smart services over time and place.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

An exploratory study of user-generated spatial gestures with social mobile devices.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012

Children and intuitiveness of interaction: a study on gesture-based interaction with augmented reality.
Proceedings of the International Conference on Media of the Future, 2012

Narratives of satisfying and unsatisfying experiences of current mobile augmented reality applications.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Intelligent ambient technology: friend or foe?
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011

Exploring the effects of cumulative contextual cues on interpreting vibrotactile messages.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Online user survey on current mobile augmented reality applications.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

2010
Multi-form hierarchical representation of image categories for browsing and retrieval.
Proceedings of the 5th International Workshop on Semantic Media Adaptation and Personalization, 2010

A diary study on annotating locations with mixed reality information.
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia, 2010

Issues on user acceptance and experience in smart interoperability environments.
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, 2010

2009
Enhancing personal communication with spatial haptics: Two scenario-based experiments on gestural interaction.
J. Vis. Lang. Comput., 2009

Expectations for user experience in haptic communication with mobile devices.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Collective Content as a Facilitator of Community Interaction: A User Study of Four Close-Knit Communities.
Proceedings of the Online Communities and Social Computing, 2009

User expectations for mobile mixed reality services: an initial user study.
Proceedings of the ECCE 2009 - Designing beyond the Product - Understanding Activity and User Experience in Ubiquitous Environments, European Conference on Cognitive Ergonomics 2009, Helsinki, Finland, September 30, 2009

Understanding collective content: purposes, characteristics and collaborative practices.
Proceedings of the Fourth International Conference on Communities and Technologies, 2009

Multimodal interaction with speech and physical touch interface in a media center application.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
User needs and design guidelines for mobile services for sharing digital life memories.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Exploring characteristics of collective content: a field study with four user communities.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
User-centered design of a mobile application for sharing life memories.
Proceedings of the 4th International Conference on Mobile Technology, 2007


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