Thomas Muender

Orcid: 0000-0002-0606-9258

According to our database1, Thomas Muender authored at least 20 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2024
Low Latency Feedback: Contrasting Training Outcomes of Immediate versus Delayed Feedback in Speedrunning Super Mario Bros.
Proc. ACM Hum. Comput. Interact., 2024

The Interaction Fidelity Model: A Taxonomy to Distinguish the Aspects of Fidelity in Virtual Reality.
CoRR, 2024

Space Out Gaming: Comparing Distributed Practice Sessions with Massed Play.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

"I Know What You Mean": Context-Aware Recognition to Enhance Speech-Based Games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Verständliche Informationssicherheit in Smarthome-Netzen.
Datenschutz und Datensicherheit (dud), May, 2023

Grinding to a Halt: The Effects of Long Play Sessions on Player Performance in Video Games.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

Versatile Immersive Virtual and Augmented Tangible OR - Using VR, AR and Tangibles to Support Surgical Practice.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Understanding natural haptic interaction: investigating haptic feedback in professional virtual reality applications
PhD thesis, 2022

Evaluating Soft Organ-Shaped Tangibles for Medical Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Haptic Fidelity Framework: Defining the Factors of Realistic Haptic Feedback for Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Using Natural User Interfaces for Previsualization.
EAI Endorsed Trans. Creative Technol., 2021

A Study on the Size of Tangible Organ-shaped Controllers for Exploring Medical Data in VR.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Evaluation of Natural User Interfaces in the Creative Industries.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Application Scenarios for 3D-Printed Organ Models for Collaboration in VR & AR.
Proceedings of the Mensch und Computer 2019, 2019

Tangible Organs: Introducing 3D Printed Organ Models with VR to Interact with Medical 3D Models.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Analysis of Previsualization Tasks for Animation, Film and Theater.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Does It Feel Real?: Using Tangibles with Different Fidelities to Build and Explore Scenes in Virtual Reality.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Empowering Creative People: Virtual Reality for Previsualization.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Model-Based Fall Detection and Fall Prevention for Humanoid Robots.
Proceedings of the RoboCup 2017: Robot World Cup XXI [Nagoya, Japan, July 27-31, 2017]., 2017

2016
Extracting Heart Rate from Videos of Online Participants.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016


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