Thomas M. Connolly
Orcid: 0000-0002-4276-7301
According to our database1,
Thomas M. Connolly
authored at least 49 papers
between 2004 and 2023.
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Bibliography
2023
2022
Int. J. Virtual Pers. Learn. Environ., 2022
2019
Specification and evaluation of an assessment engine for educational games: Integrating learning analytics and providing an assessment authoring tool.
Entertain. Comput., 2019
2018
Specification and evaluation of an assessment engine for educational games: Empowering educators with an assessment editor and a learning analytics dashboard.
Entertain. Comput., 2018
2016
A systematic literature review of games-based learning empirical evidence in primary education.
Comput. Educ., 2016
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games.
Comput. Educ., 2016
2015
An application of adaptive games-based learning based on learning style to teach SQL.
Comput. Educ., 2015
Comput. Educ., 2015
Proceedings of the Digital Enterprise Computing (DEC 2015), 2015
Using feature construction for dimensionality reduction in big data scenarios to allow real time classification of sequence data.
Proceedings of the Digital Enterprise Computing (DEC 2015), 2015
2014
A narrative literature review of games, animations and simulations to teach research methods and statistics.
Comput. Educ., 2014
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
2013
Using Scratch with Primary School Children: An Evaluation of Games Constructed to Gauge Understanding of Programming Concepts.
Int. J. Game Based Learn., 2013
Using Games-based Learning: How it Influences the Learning Experience and Outcomes of Primary School Children.
Int. J. Emerg. Technol. Learn., 2013
Students' attitudes toward playing games and using games in education: Comparing Scotland and the Netherlands.
Comput. Educ., 2013
Proceedings of the International Joint Conference SOCO'13-CISIS'13-ICEUTE'13, 2013
Are Web2.0 Tools Used to Support Learning in Communities of Practice - A Survey of Three Online Communities of Practice.
Proceedings of the International Joint Conference SOCO'13-CISIS'13-ICEUTE'13, 2013
Proceedings of the International Joint Conference SOCO'13-CISIS'13-ICEUTE'13, 2013
The Use of Games as an Educational Web2.0 Technology - A Survey of Motivations for Playing Computer Games at HE Level.
Proceedings of the International Joint Conference SOCO'13-CISIS'13-ICEUTE'13, 2013
Proceedings of the International Joint Conference SOCO'13-CISIS'13-ICEUTE'13, 2013
Using Web 2.0 Tools to Support the Theoretical Constructs of Organisational Learning.
Proceedings of the International Joint Conference SOCO'13-CISIS'13-ICEUTE'13, 2013
Using games as a context for interdisciplinary learning: A case study at a Scottish primary school.
Proceedings of the IEEE Global Engineering Education Conference, 2013
Learning with computer games or teacher: How it influences the learning experience and outcomes at primary school.
Proceedings of the IEEE Global Engineering Education Conference, 2013
2012
Teachers' Views on the Approach of Digital Games-Based Learning within the Curriculum for Excellence.
Int. J. Game Based Learn., 2012
Comput. Hum. Behav., 2012
A systematic literature review of empirical evidence on computer games and serious games.
Comput. Educ., 2012
2011
Int. J. Virtual Pers. Learn. Environ., 2011
Entertain. Comput., 2011
The differences in motivations of online game players and offline game players: A combined analysis of three studies at higher education level.
Comput. Educ., 2011
Evaluation of a game to teach requirements collection and analysis in software engineering at tertiary education level.
Comput. Educ., 2011
An alternate reality game for language learning: ARGuing for multilingual motivation.
Comput. Educ., 2011
A Model-View-DynamicViewModel and its Performance in a Web-based Component Architecture.
Proceedings of the 23rd International Conference on Software Engineering & Knowledge Engineering (SEKE'2011), 2011
2010
A Move Towards e-Learning in the Commercial Environment.
Proceedings of the CSEDU 2010 - Proceedings of the Second International Conference on Computer Supported Education, Valencia, Spain, April 7-10, 2010, 2010
2009
Int. J. Internet Enterp. Manag., 2009
2008
Towards the Development of a New Model for Best Practice and Knowledge Construction in Virtual Campuses.
J. Inf. Technol. Educ., 2008
Int. J. Inf. Technol. Manag., 2008
Using Alternate Reality Games to Support the Teaching of Modern Foreign Languages.
Proceedings of the WEBIST 2008, 2008
2007
From e-learning to games-based e-learning: using interactive technologies in teaching an IS course.
Int. J. Inf. Technol. Manag., 2007
Comput. Educ., 2007
Br. J. Educ. Technol., 2007
Applying Games-based Learning to Teach Software Engineering Concepts.
Proceedings of the WEBIST 2007, 2007
Proceedings of the Web Information Systems and Technologies, 2007
2006
Using Games-Based eLearning Technologies in Overcoming Difficulties in Teaching Information Systems.
J. Inf. Technol. Educ., 2006
J. Inf. Syst. Educ., 2006
Teaching Database Analysis and Design in a Web-Based Constructivist Learning Environment.
Proceedings of the Web Information Systems and Technologies, International Conferences, 2006
Enhancing eLearning: Using Computer Games to Teach Requirements Collection and Analysis.
Proceedings of the USAB 2006, 2006
2004
Enhancing Student Performance in Online Learning and Traditional Face-to-Face Class Delivery.
J. Inf. Technol. Educ., 2004