Thomas M. Connolly

Orcid: 0000-0002-4276-7301

According to our database1, Thomas M. Connolly authored at least 49 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2023
O|R|P|E - A Data Semantics Driven Concurrency Control.
CoRR, 2023

2022
Development and Evaluation of Two 3D-Simulated Practice Learning Environments.
Int. J. Virtual Pers. Learn. Environ., 2022

2019
Specification and evaluation of an assessment engine for educational games: Integrating learning analytics and providing an assessment authoring tool.
Entertain. Comput., 2019

2018
Specification and evaluation of an assessment engine for educational games: Empowering educators with an assessment editor and a learning analytics dashboard.
Entertain. Comput., 2018

2016
A systematic literature review of games-based learning empirical evidence in primary education.
Comput. Educ., 2016

An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games.
Comput. Educ., 2016

2015
An application of adaptive games-based learning based on learning style to teach SQL.
Comput. Educ., 2015

Learning style analysis in adaptive GBL application to teach SQL.
Comput. Educ., 2015

Improving the understanding of business processes.
Proceedings of the Digital Enterprise Computing (DEC 2015), 2015

Using feature construction for dimensionality reduction in big data scenarios to allow real time classification of sequence data.
Proceedings of the Digital Enterprise Computing (DEC 2015), 2015

2014
A narrative literature review of games, animations and simulations to teach research methods and statistics.
Comput. Educ., 2014

EngAGe: A Link between Educational Games Developers and Educators.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014

How to Teach Entrepreneurship Using Serious Games and Web 2.0.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

2013
Using Scratch with Primary School Children: An Evaluation of Games Constructed to Gauge Understanding of Programming Concepts.
Int. J. Game Based Learn., 2013

Using Games-based Learning: How it Influences the Learning Experience and Outcomes of Primary School Children.
Int. J. Emerg. Technol. Learn., 2013

Students' attitudes toward playing games and using games in education: Comparing Scotland and the Netherlands.
Comput. Educ., 2013

Learning Styles in Adaptive Games-Based Learning.
Proceedings of the International Joint Conference SOCO'13-CISIS'13-ICEUTE'13, 2013

Are Web2.0 Tools Used to Support Learning in Communities of Practice - A Survey of Three Online Communities of Practice.
Proceedings of the International Joint Conference SOCO'13-CISIS'13-ICEUTE'13, 2013

A Survey of Academics' Views of the Use of Web2.0 Technologies in Higher Education.
Proceedings of the International Joint Conference SOCO'13-CISIS'13-ICEUTE'13, 2013

The Use of Games as an Educational Web2.0 Technology - A Survey of Motivations for Playing Computer Games at HE Level.
Proceedings of the International Joint Conference SOCO'13-CISIS'13-ICEUTE'13, 2013

Adopting the Use of Enterpise Mircoblogging as an Organisational Learning Approach.
Proceedings of the International Joint Conference SOCO'13-CISIS'13-ICEUTE'13, 2013

Using Web 2.0 Tools to Support the Theoretical Constructs of Organisational Learning.
Proceedings of the International Joint Conference SOCO'13-CISIS'13-ICEUTE'13, 2013

Using games as a context for interdisciplinary learning: A case study at a Scottish primary school.
Proceedings of the IEEE Global Engineering Education Conference, 2013

Learning with computer games or teacher: How it influences the learning experience and outcomes at primary school.
Proceedings of the IEEE Global Engineering Education Conference, 2013

2012
Teachers' Views on the Approach of Digital Games-Based Learning within the Curriculum for Excellence.
Int. J. Game Based Learn., 2012

Engagement in digital entertainment games: A systematic review.
Comput. Hum. Behav., 2012

A systematic literature review of empirical evidence on computer games and serious games.
Comput. Educ., 2012

2011
Organisational Blogging: The Problem of Engagement.
Int. J. Virtual Pers. Learn. Environ., 2011

The role of psychology in understanding the impact of computer games.
Entertain. Comput., 2011

The differences in motivations of online game players and offline game players: A combined analysis of three studies at higher education level.
Comput. Educ., 2011

Evaluation of a game to teach requirements collection and analysis in software engineering at tertiary education level.
Comput. Educ., 2011

An alternate reality game for language learning: ARGuing for multilingual motivation.
Comput. Educ., 2011

A Model-View-DynamicViewModel and its Performance in a Web-based Component Architecture.
Proceedings of the 23rd International Conference on Software Engineering & Knowledge Engineering (SEKE'2011), 2011

2010
Evaluating Games-Based Learning.
Int. J. Virtual Pers. Learn. Environ., 2010

A Move Towards e-Learning in the Commercial Environment.
Proceedings of the CSEDU 2010 - Proceedings of the Second International Conference on Computer Supported Education, Valencia, Spain, April 7-10, 2010, 2010

2009
The socialisation of organisational learning through learning technology.
Int. J. Internet Enterp. Manag., 2009

2008
Towards the Development of a New Model for Best Practice and Knowledge Construction in Virtual Campuses.
J. Inf. Technol. Educ., 2008

The impact of offshoring on the evolution of the IT workforce within the UK.
Int. J. Inf. Technol. Manag., 2008

Using Alternate Reality Games to Support the Teaching of Modern Foreign Languages.
Proceedings of the WEBIST 2008, 2008

2007
From e-learning to games-based e-learning: using interactive technologies in teaching an IS course.
Int. J. Inf. Technol. Manag., 2007

A quasi-experimental study of three online learning courses in computing.
Comput. Educ., 2007

An application of games-based learning within software engineering.
Br. J. Educ. Technol., 2007

Applying Games-based Learning to Teach Software Engineering Concepts.
Proceedings of the WEBIST 2007, 2007

Using Games-Based Learning to Teach Software Engineering.
Proceedings of the Web Information Systems and Technologies, 2007

2006
Using Games-Based eLearning Technologies in Overcoming Difficulties in Teaching Information Systems.
J. Inf. Technol. Educ., 2006

A Constructivist-Based Approach to Teaching Database Analysis and Design.
J. Inf. Syst. Educ., 2006

Teaching Database Analysis and Design in a Web-Based Constructivist Learning Environment.
Proceedings of the Web Information Systems and Technologies, International Conferences, 2006

Enhancing eLearning: Using Computer Games to Teach Requirements Collection and Analysis.
Proceedings of the USAB 2006, 2006

2004
Enhancing Student Performance in Online Learning and Traditional Face-to-Face Class Delivery.
J. Inf. Technol. Educ., 2004


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