Thomas Larsson

Orcid: 0000-0002-1550-0994

According to our database1, Thomas Larsson authored at least 14 papers between 2001 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2016
Towards Full-Scale Ray Tracing in Games.
Proceedings of SIGRAD 2016, Visual Computing, May 23-24, 2016, Visby, Sweden, 2016

Output Sensitive Collision Detection for Unisize Boxes.
Proceedings of SIGRAD 2016, Visual Computing, May 23-24, 2016, Visby, Sweden, 2016

Efficient collision culling by a succinct bi-dimensional sweep and Prune algorithm.
Proceedings of the 32nd Spring Conference on Computer Graphics, 2016

An External Memory Algorithm for the Minimum Enclosing Ball Problem.
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016

Adaptive Collision Culling for Large-Scale Simulations by a Parallel Sweep and Prune Algorithm.
Proceedings of the 16th Eurographics Symposium on Parallel Graphics and Visualization, 2016

A Filtering Heuristic for the Computation of Minimum-Volume Enclosing Ellipsoids.
Proceedings of the Combinatorial Optimization and Applications, 2016

2015
Exact Bounding Spheres by Iterative Octant Scan.
Proceedings of SIGRAD 2015, Visual Computing, June 1-2, 2015, Stockholm, Sweden, 2015

2014
Accelerated Computation of Minimum Enclosing Balls by GPU Parallelization and Distance Filtering.
Proceedings of SIGRAD 2014, Visual Computing, June 12-13, 2014, Göteborg, Sweden, 2014

A cascade classifier for diagnosis of melanoma in clinical images.
Proceedings of the 36th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2014

2010
Parallel Construction of Bounding Volumes.
Proceedings of SIGRAD 2010: Content aggregation and visualization, 2010

Ray Tracing using Hierarchies of Slab Cut Balls.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

2009
Adaptive Bounding Volume Hierarchies for Efficient Collision Queries.
PhD thesis, 2009

2005
The Data Surface Interaction Paradigm.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2005

2001
Collision Detection for Continuously Deforming Bodies.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001


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