Thomas Jund

According to our database1, Thomas Jund authored at least 7 papers between 2009 and 2016.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of five.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2016
Impact of Frame of Reference on Memorization in Virtual Environments.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

2014
Deformable polygonal agents in crowd simulation.
Comput. Animat. Virtual Worlds, 2014

2013
CGoGN: <i>n</i>-dimensional Meshes with Combinatorial Maps.
Proceedings of the 22nd International Meshing Roundtable, 2013

2012
A unified structure for crowd simulation.
Comput. Animat. Virtual Worlds, 2012

Mapping Volumetric Meshes to Point-based Motion Models.
Proceedings of the VRIPHYS 12: 9th Workshop on Virtual Reality Interactions and Physical Simulations, 2012

2010
Edge Collision Detection in Complex Deformable Environments.
Proceedings of the Seventh Workshop on Virtual Reality Interactions and Physical Simulations, 2010

2009
Particle-based forecast mechanism for continuous collision detection in deformable environments.
Proceedings of the 2009 ACM Symposium on Solid and Physical Modeling, 2009


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