Thomas Geijtenbeek

Orcid: 0000-0001-8352-8107

According to our database1, Thomas Geijtenbeek authored at least 12 papers between 2010 and 2023.

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Timeline

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Bibliography

2023
Natural and Robust Walking using Reinforcement Learning without Demonstrations in High-Dimensional Musculoskeletal Models.
CoRR, 2023

2019
Predicting gait adaptations due to ankle plantarflexor muscle weakness and contracture using physics-based musculoskeletal simulations.
PLoS Comput. Biol., 2019

SCONE: Open Source Software for Predictive Simulation of Biological Motion.
J. Open Source Softw., 2019

Assisting gait with free moments or joint moments on the swing leg.
Proceedings of the 16th IEEE International Conference on Rehabilitation Robotics, 2019

2013
Flexible muscle-based locomotion for bipedal creatures.
ACM Trans. Graph., 2013

A real-time system for biomechanical analysis of human movement and muscle function.
Medical Biol. Eng. Comput., 2013

2012
Interactive Character Animation Using Simulated Physics: A State-of-the-Art Review.
Comput. Graph. Forum, 2012

Simple Data-Driven Control for Simulated Bipeds.
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012

2011
D-flow: immersive virtual reality and real-time feedback for rehabilitation.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

Injury Assessment for Physics-Based Characters.
Proceedings of the Motion in Games - 4th International Conference, 2011

Interactive Character Animation using Simulated Physics.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

2010
Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models.
Proceedings of the Motion in Games - Third International Conference, 2010


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