Thomas Di Giacomo

According to our database1, Thomas Di Giacomo authored at least 9 papers between 2003 and 2008.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2008
Control Structure and Multi-Resolution Techniques for Virtual Human Representation.
Proceedings of the Shape Analysis and Structuring, 2008

2007
Towards Automatic Character Skeletonization and Interactive Skin Deformation.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007

2006
Device-based decision-making for adaptation of three-dimensional content.
Vis. Comput., 2006

2004
Collaborative virtual environments: from birth to standardization.
IEEE Commun. Mag., 2004

Adaptation of virtual human animation and representation for MPEG.
Comput. Graph., 2004

Multi-resolution meshes for multiple target, single content adaptation within the MPEG-21 framework.
Proceedings of the 2004 IEEE International Conference on Multimedia and Expo, 2004

Adaptation Mechanism for Three Dimensional Content within the MPEG-21 Framework.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
Adaptation of Facial and Body Animation for MPEG-based Architectures.
Proceedings of the 2nd International Conference on Cyberworlds (CW 2003), 2003

Bi-layered Mass-Spring Model for Fast Deformations of Flexible Linear Bodies.
Proceedings of the 16th International Conference on Computer Animation and Social Agents, 2003


  Loading...